SPECIAL REPORT: THE EDUCATION RACE

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New technology and higher gas prices are driving a boom in online education across the United States.

 

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In Aaron Walsh's course on Collaborative Computing at Boston College, students learn how to work in teams to program software. It's not an easy class, but Walsh sees his students only once at the start of the semester. After that, they work in a virtual 3-D world, which Walsh—a former videogame programmer—helped design. Logging in via their PCs or laptops, professor and students interact and work together as digital avatars—just like they would in programs like Second Life, using voice-over-Internet to talk or ask questions. The class is part of a fast-growing movement to apply state-of-the-art computer-game technology to U.S. college learning. Similar experiments have been conducted at Harvard, Amherst and MIT.

Long gone are the days when "online education" meant little more than digitized correspondence courses. Today it features videos and podcasts, blogs and live chats, Webcams and wikis, and online courses are becoming ever more popular. This fall, more than 4 million students in the United States will take at least one course online, says Frank Mayadas, an expert on education technology at the Sloan Foundation in New York. America's biggest online school, the University of Phoenix, has grown from 80,000 students in 2000 to 345,000 students today and is on track to reach 500,000 by 2010.

Already popular with universities, which see such programs a way to boost enrollment and revenue, and with students, who love the flexibility and the lower tuition costs, online learning has gotten another big boost from the high price of gas. Four out of five U.S. college students now commute to campus every day, and admissions officers say fuel costs have helped push up online enrollment by 100 percent at some colleges in the past year.

Many such programs are also shedding their second-class status. Elite U.S. colleges like MIT and Stanford have begun offering a growing number of degrees online. Stanford alone now boasts more than 50 different online master's programs, most of them in engineering and science, which have no physical classroom component but which Stanford claims are just as good as its on-campus offerings. A few schools, like the State University of New York and the University of Illinois, have abolished the separation of online from campus programs entirely, awarding the same degree for both. The next step: allowing students themselves to mix and match campus and online coursework at will.

Employers have been slow to catch on; while 83 percent of U.S. hiring managers said in a June survey that online degrees are more accepted today than five years ago, only 35 percent considered them equal to traditional degrees. Indeed, there is no good virtual replacement yet for hands-on study in subjects like physics, biology or anatomy, which require physical contact materials. Some educators are also skeptical, complaining about the for-profit nature of many online programs and the fact that they fail to replicate free-flowing conversations. "You lose something by not having human contact," says Anita Levy of the American Association of University Professors.

Yet other experts argue that Web-based learning is actually closer to students' future on-the-job realities. "Much business is now conducted online," says Mayadas. "Education is mimicking the way we conduct business, communicate and exchange ideas today."

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  • Posted By: Immersive Education Initiative @ 08/09/2009 3:58:22 PM

    Mr. Walsh is speaking about Immersive Education, which is developed through the Immersive Education Initiative (http://ImmersiveEducation.org ) that he founded in 2007 (which is a free consortium for educators who want to use these learning technologies). The Immersive Education Initiative is an international collaboration of universities, colleges, research institutes, consortia and companies that are working together to define and develop open standards, best practices, platforms, and communities of support for virtual reality and game-based learning and training systems. Thousands of faculty, researchers, staff, administrators and students are members of the Immersive Education Initiative, which is growing at the rate of approximately 2 new members every day. Initiative members have early access to the Education Grid, where they can conduct classes and meetings within a growing collection of virtual worlds. Initiative members can also use the Education Grid to build custom virtual learning worlds, simulations, and learning games.

    Educators can join the Immersive Education Initiative free of charge at http://ImmersiveEducation.org

  • Posted By: manojmohananpillai @ 06/19/2009 12:06:18 AM

    24x7 Learning launches world???s largest online learning store my24x7learning.com on the occasion of ???The World Environment Day

  • Posted By: jpirkola @ 11/17/2008 5:30:00 PM

    With modern virtual reality technologies you can use your own face at virtual classes, e.g. realxtend open source virtual world platform allows the use of facegen software to create your face from two photographs. In the future it is possible to recognize user's emotions and show them online. virtual reality really goes towards reality... this all makes online learning more potential than before.

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