The Battle Over the Battle of Fallujah

A videogame so real it hurts.

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  • Posted By: APURSOR @ 06/08/2009 2:34:11 AM

    You parents out there who have lost children in Iraq, I'm sorry for your lost. now that I've said that,I'll say this, get a flippin grip on yourself. This war is not about you, it's about the warriors fighting this stinking war. So sit down,shut up and hang on.

    • Posted By: drewsmith @ 08/18/2009 1:03:16 PM

      You're a freaking idiot. You obviously have never lost anyone. You are the first person that should have to go to war so you would wake up to reality. Go join the military a@%hole, and then maybe you won't tell the families of the deceased to shut up.

    • Posted By: myownperson2009 @ 06/08/2009 3:09:36 AM

      Gamers, gamers, gamers....really compassionate bunch aren't you all? What the heck do any of you know about real life and heartache...grow up and go outside and play nice with some REAL people for a change. All this hype....give the families their due for their suffering instead of bashing them. Let all this hype fade away and you have nothing left but another run of the mill GAME.

      • Posted By: kodesy @ 06/11/2009 4:46:18 PM

        Dude, I'm hoping you noticed that this game was suggested by veterans (obviously making them gamers) and I've seen comments on here of family members of the deceased like "this is the kind of game my son would have likely played", so read up before lashing out, alright? Check out this list of celebrity gamers as well..www.listafterlist.com/tabid/57/listid/10758/Fun++Games/Celebrity+Gamers.aspx..because celebrities would NEVER interact with REAL people and go out and experience the world would they? Here's to you eating your own words and not knowing what you're talking about other than stereotypes..

        • Posted By: myownperson2009 @ 06/11/2009 6:20:55 PM

          OOOOh, I'm so sorry...I didn't know that celebrities are GAMERS. Surely everyone knows that celebrities always do the right thing and live NORMAL lives.They should be admired and copied....I think I'm right back to GET A LIFE!

      • Posted By: Vigilance @ 06/08/2009 7:32:09 PM

        We're people just like everyone else, bro. We go through plenty, and plenty of us are quite social, personable, empathetic, and fun to be around. Don't believe the hype.

        • Posted By: kodesy @ 06/11/2009 4:48:16 PM

          Good call, ace. This guy seems to think that if you've ever picked up a controller, you're instantly turned into a social pariah..

  • Posted By: Nofew @ 06/12/2009 1:09:19 PM

    I agree with Shadow. It's just not possible to create an accurate documentation with a video game unless it has very strict winning conditions. Perhaps Atomic should include a full-length video about the war. This would let them recreate the emotion they want while still providing a documentation that stays true to life.

  • Posted By: shadowfox337 @ 06/12/2009 9:32:43 AM

    as an avid gamer, not precicely first person shooters (i've dabbled in medal or honor but never actually finished one), but a gamer none the less, i think they can portray the emotions and feeling of being there, but they can't accurately call it a documentation, as, for example, in halo 2 i believe, a soldier is being mawled, if you get there fast enough you can save him, if you take your time, he dies. its a similar concept, a game can be taken from more angles than a real life aspect. you can replay a game with different results, life, well you get one shot. i support the concept and idea, but the actual portrayal, as a game, you can't make it a literal documentary.

  • Posted By: sly3571 @ 06/11/2009 4:16:25 PM

    Thank you clanmcstump i could not agree with you more. I am an avid gamer as well as a son of father who served for 24 years in the military growing up i never heard him speak of the war or the things he saw i learned many of the facts from recreation in movies as well as games. I went to a predominantly black school being the only white student in a class of 30 made it hard to learn all that happened due to the history class was mainly studying black history which i loved learning about but if a game can teach someone more of what happened then i welcome it whole heartedly. We as Americans often hide behind our past as well as future endeavors not telling how it really happened or about he facts that need to be taught its a shame that so much controversy is hitting this game. clanmcstump i would like to thank you as well as all the other men and women in the military for my family as well as others so we have our rights and freedoms

  • Posted By: ClanMcStump @ 06/07/2009 4:19:14 PM

    Scores of video games have been made recreating specific battles and / or entire wars from the Civil War through Vietnam and Desert Strom, why is this game any different? Is it because the combat action is relatively recent? As a soldier who served in Iraq I think that anything which helps people better understand the conditions we fought under there is a good thing. Life for soldiers there is intense and personal, often filled with moments of unrelenting terror. If this game can bring even a small fraction of that feeling home to the people who play it, I would be thankful.

    • Posted By: Trooper101st @ 06/11/2009 9:21:28 AM

      I agree with you whole heartedly. Let the public know just how it was. "Saving Pvt. Ryan" was an emotional shock. It depicted wat it was like. since my eldest uncle would never talk about it, this is one of the ways i learned about it. He landed on Omaha with the 29th Div., and I never got the story from him.

  • Posted By: Trooper101st @ 06/11/2009 9:15:02 AM

    This is a touchy subject. Some Marines would want the story told, done with reverence for those who did not return, and should NEVER be forgotten. The families see it as disrespectful, but it does not have to be that way. Its all in the presentation of this event, its not some bubble gum "war game" this actually happened. Maybe some of the proceeds could be given to a fund to create a memorial, I just don't want to see this thing be a commercial money making enterprise. I would think it would be a tribute to all those who were there. Including members of the 1st ID, who did not get much recognition. They were there too. Let us NEVER forget them, those we lost.

  • Posted By: nintendoeats @ 06/11/2009 4:01:53 AM

    As much as SDiF doesn't look like its going to reach its goal (regenerating health anyone), to say that it CAN't is truly disgusting. People are stuck in this imndset that video games need to be "fun." We now have the technology and skill to develop games which aren't necesarily "fun" persay, but enjoyable in the same way that watching a serious movie is. What wee seem to lack is someone with both the skill and artistic drive to do so. I know that one day we will be playing games that aren't fun, but are ethicly and intellectually challenging. However, sh*t like this makes me fear that I'll be dead by then... and I'm 18...

  • Posted By: Die Of Old Age @ 06/10/2009 11:23:25 PM

    Blah, Blah, Blah,.....Take the company to court and drive up the cost to release the game so much, they don't make a dime.
    Then ever one will see what's really important....exploiting the dead to make a dollar off the simple....

    Case closed....the rest is all BS.

  • Posted By: TheRevisionary @ 06/10/2009 8:30:35 PM

    As someone who is interested in games, the controversy over Fallujah is frankly infuriating. While there are some valid arguments against the game -- it could reinforce anti-arab sentiments and desensitize people -- many of these points could also be applied to a film about the subject -- something which many of those crying foul would object to much less. Games are capable of conveying moral dilemmas and complex emotions, and have in the past. Look at Call of Duty IV, or BioShock, or Mother 3. Games can be powerful. It's a pity more people don't understand that.

  • Posted By: Lee Holmes @ 06/10/2009 4:00:01 PM

    Many of the ones not raising hell over these ''war''format games are other veterans [while my own service with the 24 MAU in Lebanon did not raise itself to the level of what can be considered a subject for war gaming, it follows that eventually, wars in Iraq or even the earlier al-Khafji battle in the first Gulf War would be revisited at some point]
    Hence the partnership between such gaming giants as ELECTRONIC ARTS, TRYPTCH , UBISOFT and veterans to bring ''the closest to battle without being shot at'' in its many WWII to modern era warfare series.
    Inherent problems with those such as CALL OF DUTY involve keeping the player within a tight tracked path, similar to remaining on a one-lane labyrinth where you are guided forward without much more than a minimal ability to perform flanking manouvre,improved upon by the BROTHERS IN ARMS series which depends upon these tactics, and also creates a more expansive ''world'' in which to move. Realism is enhanced by the absence of ''stimpaks'' or ''medical packs'', that lead themselves to a diminished quality based upon the players survival .[In RED BARON a WWI flying game format, if ''wounded'' your character is either sent home or hospitalized for a period commiserate with the passage of months or even years, and if ''killed'' is removed entirely along with the players stats which are entered into a log. Cowardice in the face of the ''enemy'' is rewarded by hard labour, and captured pilots can ''escape'' from POW camps, and this is a much older format developed in the 1990s that can be improved upon in this gaming age].
    It becomes the Russians who go back to RED BARONS highly successful format to create AGE OF FLIGHT which is another WWI flying combat platform that currently has aviation military gamers going bananas over the stylized graphics and more realstic handling of the major German, British and French machines [the Americans,using the French SPAD that included the top ace ''Hat In The Ring'' squadron headed by Eddie Rickenbacker]. This game is scheduled for a Fall 2009 release while getting the last bugs out and organizing the final draft.
    It thus figures that more modern conflicts would be the subject of games that ,with the passage of time in technological advances, offer players more realistic and thus more griitty interpretations of wars and battles even more recently fought by real soldiers who appear to approve of the creation of FALLUJAH or have involved themselves in the production of such games.

    www.military.com for a more extensive lineup of upcoming video wargames.

  • Posted By: snakeeyes072 @ 06/09/2009 2:55:17 PM

    What I think is amazing is how this game gets this media attention, but when Brothers in Arms came out no one said a word. The original Brothers in Arms used actual AARs (after action reports), depicting actual engagements that took place during WWII. Even the History Channel made a miniseries using the game for the reenactments. They interviewed WWII vets to make the game real and help portray the events that took place there.
    I just don't see how someone can call this making money off of the events yet turn around and say that something like Band of Brothers (the HBO miniseries) is a memorial. I'm sorry, but didn't HBO, Tom Hanks, and Stephen Spielberg make money off that, don't be a hypocrite. This game does the same as Band of Brothers in a new medium. The men of Easy Company supported that miniseries, and the men who served in Iraq during the battle of Fallujah seem to be doing the same thing.
    And I would love to see someone argue that Band of Brothers was not a form of entertainment. Entertainment isn't always "fun".

  • Posted By: joedog @ 06/09/2009 4:40:53 PM

    As Samuel Fuller, movie director once admonished some critics saying that his film "brought them" into war for real: I paraphrase, Unless you can smell war off the screen and realize that you can die; you have not experienced anything except a film."

  • Posted By: SilentObserver_intheCorner @ 06/09/2009 2:24:28 PM

    As I have read over some of the comments posted, I understand the points that are being made. The war is not over and this game looks more like a cash cow than a tribute, but I can see where the developers are wanting to honor those who have fought and are fighting. The saying here is, "The road to hell is paved with good intentions." Using the medium as a teaching/historical tool is wonderful, case in point the "Call of Duty" series and the "Total War" series are good examples of this, but given the current environment I see the controversy. More current themes of this can be found in "America's Army" and "Call of Duty: Modern Warfare", both were generally well received with little resistance. We must acknowledge though, that this war will be made into a game-like format, when it will be is uncertain but the fact remains that it will happen.

  • Posted By: Mr. I. M. Realistic @ 06/07/2009 11:00:08 PM

    How are people, especially kids, supposed to truly understand and sympathize with the act of war and the people involved if the content is chopped up for the sake of the "families of the fallen". Do you think most kids actually read or watch boring history shows anymore?? How many 14 year old kids do think get sucked into and become emotionally involved in history book?? They play video games. This is an excellent way to introduce them to the reality of war. I think by removing the fallen soldiers from the game you are sugar coating the experience and doing more harm then good. American children are over protected and tend not to learn any real life lessons until it's too late or they are too old to benefit from them. By giving them real people to become attached to and loose in the experience you help them to better understand the negative side and the pain that war can cause. All the other games that are already out lack that and create a feeling of invincibility and numbness to the experience. Editing the content of this game would make it like all the others. Would you rather the upcoming generations learn these things by fighting another war of their own??

    • Posted By: garbagedog @ 06/09/2009 1:21:29 PM

      "All the other games that are already out lack that and create a feeling of invincibility and numbness to the experience." So, then, the experience should be: You pay $50 for the game and once you die, you're dead; the game is no longer playable? That is the only way you can teach a 14-year-old what the real consequence of war is through a video game. Otherwise, it's just hitting the reset button and leaving the youth detached from reality.

  • Posted By: NickArnett @ 06/09/2009 1:07:35 PM

    "I wonder if this game could actually DECREASE tensions about the war by showing some people what the soldiers in Fallujah had to go through? " That's the fantasy that keeps coming up when the company talks about the game. It is dangerous, hurtful fantasy that a simulation could ever show people what the soldiers and Marines went through in Fallujah. It can simulate the thoughts and actions, but no simulation can show what it is like to be in the midst of life-and-death chaos, coping with the fact that it is mostly out of control and you're helpless to keep your friends or innocents from being injured or killed.

    I haven't been in combat, but I was a paramedic, so the comparison I make is a triage simulator. It is possible to simulate the medical decisions made in a triage situation, but it is utterly impossible to simulate what it is truly like to decide to let one person die in order than the greatest number will live. In a game or other entertainment, you are always in control; the sense of being out of control, which is the biggest stressor, cannot be simulated. That's what Atomic Games and anyone else who claims this game shows what it is like live through something like this has trivialized.

    As people have pointed out repeatedly, we do turn war into entertainment. It can be very good to deal with grief through art. But the way Atomic has talked about this, calling it a "game," would be like selling "Saving Private Ryan" as great fun for the whole family. It was a wonderful movie, but it wasn't fun and it didn't let anybody really know what it was like to be on the beaches at Normandy. We cannot know that and basic respect calls for us to acknowledge that, which is what Atomic has failed to do, over and over.

    I am not a disinterested observer to this. My niece's husband was killed in action in Fallujah. But I have also been a consultant to the military and others on using multimedia simulations for training and other purposes. I've played and enjoyed strategic military games. I am deeply involved in helping first responders, including veterans, deal with post-traumatic stress, in which simulations can be helpful in the course of therapy. I am 100 percent in favor of combat vets telling their stories in multimedia - I've done that myself, in tribute to my niece's husband. Telling our stories is one of the ways we heal. But I also know that telling and hearing stories of traumatic events can re-traumatize people if it isn't done with a solid understanding how to go about it... and the statements from Atomic lead me to think that there's no way they understand that. Otherwise, they would never make the claim that the game can let you know what it was like to be there.

  • Posted By: garbagedog @ 06/09/2009 12:56:01 PM

    You can certainly tell when someone has NEVER experienced such a loss...they think it so easy to sit down, shut up and move on with their lives. If you're used to dying in video games, I suppose that WOULD be your outlook; but when you actually experience such a death in REAL life... Maybe we should draft up these young video game players and really put them in the action...I think they could totally UNDERSTAND the situation if they, themselves were actually in it, rather than playing a GAME, don't you? I mean, what could be a better teacher? Certainly not a TV or video game system!

    I don't even know what to say...that they could try to make something like this "entertaining" ...when many Americans live with the pain and horror of this war every day; so many of us will live it every day for the rest of our lives. Sick. Is the public-at-large still THAT much in denial about the REAL consequences of WAR that they create the "demand" for this product? Double sick!

    I lost my brother in Iraq, though not in this particular battle. When our loved one's 'health meter' dropped to '0', they didn't get to 'retry' the mission. When they took a bullet, they didn't just get to pick up a health pack and keep 'playing'...they suffered, they cried, they died.

    I think it's disgusting that anyone would create this video game, and encourage people to just give a "donation" (equal to the price of such a game) directly to a charity that supports troops and their families. If you really want to understand what this war is like, reach out and TALK to a veteran, visit a military hospital, spend time with the children whose parents are off in another country or buried 6-feet deep. CONNECT WITH REAL PEOPLE and actually learn - actually come to UNDERSTAND what you would be missing by playing (yes, PLAYING) a video game.

  • Posted By: trippenbach @ 06/09/2009 11:58:35 AM

    Video games are arguably our society's most powerful and most popular medium.

    War is something we need to understand, not ignore.

    So why shouldn't we use this powerful medium to increase our understanding of what our friends in the armed forces have been through?

    Movies, books, and television can be crass and trivial, or they can be sensitive and appropriate. Same goes for video games. They can be sensitive and appropriate, too.

    From what I've heard, seems like the guys at Atomic are making a lot of effort to make sure the game is accurate, sensitive and appropriate:

    http://trippenbach.com/2009/06/09/six-days-in-fallujah-and-the-dirty-g-word/

  • Posted By: concerned liberal @ 06/09/2009 11:02:48 AM

    If you make it, I will play!

  • Posted By: VeryProudArmyWife @ 06/07/2009 11:34:29 PM

    The way I look at it is that if he has vets helping him out with the design of the game then it must be worth while. I am a military spouse and I know what them men and women go through when they are deployed on these wars. In the past 8 years my husband has been deployed to either Iraq or Afganistan 5 times for at least 12-15 months. I think that if it is close to reality then all of these damn protesters will realize that our soldiers are over there fighting for a cause. I think they should be the ones that test run the game so that they would realize what our soldiers are doing. My heart goes out to families of the soldiers that has paid the altimate price but just remember that they died defending our country and died the most honorable death. We should back this young man for his ideas and welcome the game with open arms. Then just maybe folks would see what our soldiers actually have to go through. A very Proud Army Wife.

    • Posted By: myownperson2009 @ 06/08/2009 1:27:54 PM

      Are you an investor in this GAME? Sounds like it....

      • Posted By: willowsways @ 06/09/2009 6:02:20 AM

        My husband is currently serving his 10th year of service... He has also served in Iraq, and he has also said he would like to play the game and see what it is like... He is also like me in thinking that a ton of these people posting rude comments telling family members of fallen warriors to "shut up and stop whining" is horribly wrong... There is such a large amount of controversy over a "game" that it is just ridiculous. I can't say how I would feel if I were one of the family members whos lives were so tragically effected by this battle, because my husband made it home... I just hope and pray that these families can find peace AND start to get the RESPECT they deserve! And, that no matter what happens with this video game, people will realize that family members also pay a price for their loved one(s) who serve this country...

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