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Less (Information) Is More
There are actually four pieces of information in play here: 20 minutes vs. 60 minutes, home visit vs. driving to the clinic, familiar vs. unfamiliar doctor, and good vs. bad listener. Some parents in Gigerenzer's experiment did weigh all four pieces of information, but almost half did not. Instead they made this very important decision based on one factor, and for the vast majority that factor was whether or not the physician was a good listener—even if it meant waiting 40 minutes longer for treatment. Many fewer made their decision based on waiting time alone. Nobody much cared about a home visit.
Gigerenzer calls such decision making "satisficing," as in "satisfying" enough to "suffice." Satisficers don't feel the need to know everything, in contrast to "maximizers," who do want to weigh every detail imaginable in making even minor life decisions. Interestingly, studies have found that satisficers are more optimistic about life, have higher self-esteem, and are generally happier than maximizers.
Gigerenzer has had a hard time convincing other cognitive scientists of the power and accuracy of heuristics. Nobody quite believes that you can make sounder decisions with less information and less time, which is what heuristics claim to do. To prove his point, he has gone head-to-head with powerful computers, which can crunch vast amounts of information in the manner of Franklin's moral algebra. Consider another experiment involving parents: in this one parents have to choose a Chicago high school for their children, and they want the one with the lowest dropout rate. But that information is unavailable, so how does one make a decision?
Well, there is a lot of other information available, including SAT scores, attendance rates, writing scores, and more—18 pieces of information in all. Gigerenzer had a computer do what's called "multiple regression" analysis, which is just modern jargon for Franklin's moral algebra. It estimated the importance of all 18 pieces of available information and did a complex calculation to predict the dropout rate for each school. Gigerenzer also had a computer choose a school using the "take the best" strategy. In this case, it looked first at attendance, but there was no significant difference in the schools, so it moved on to a second piece of information, writing scores. Based only on these two pieces of information, the "take the best" method was more accurate than the complex and time-consuming analysis in determining the actual dropout rates of Chicago schools—and much faster.
Gigerenzer and his colleagues have run similar head-to-head tests on dozens of real-world problems, in fields as diverse as economics and biology and health care. In every case, one good reason has proven superior to data-greedy mathematical equations in making the best choices. Psychologists now believe that these cognitive shortcuts evolved over eons in the brain's neurons, probably because exhaustive and complex calculation was so often impractical for our early ancestors, who were always only one step ahead of their predators. Today we're one step ahead of an information tsunami, so it's comforting to know that the quick and dirty choices we're forced to make on the fly are grounded in some ancient intelligence.
Wray Herbert writes the "We're Only Human…"column at www.psychologicalscience.org/onlyhuman.
© 2007
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Member Comments
Posted By: Alpha @ 11/30/2007 12:29:08 AM
Comment: Gut feelings aren't really "quick and dirty". They are the result of our pre-cognitive lowewr brain structures processing massive amounts of information and sending signals to our conscious minds to eliminate choices incongruent with our prior learning or desires. Neuroscientist A. Damasio calls them "somatic markers". The Franklin method is a very left-brain approach. 1. Left brain just cannot process the amount of information available to the lower brain structures 2. When you eliminate items from the pro/con list, you are using somatic markers anyway. Conclusion: we should not throw out the left brain but train it to be tuned into the non-cognitive input. Then you get the best of both worlds.
Posted By: DMVL @ 11/28/2007 10:07:41 PM
Comment: Snap decisions probably work for shopping, i.e., check Consumer Reports if you are buying electronics and just go with their "best buy" or what color to paint your walls. However, you might want to take a bit more time to consider your situation if it involves a medical decision, a new job, or a dropping a load of money on a house or car. Still, you need to consider how much time and information really is necessary. At some point you just have to make a decision and live with it.
Posted By: Ron Paul For Pope @ 11/28/2007 5:08:28 PM
Comment: Hear, hear. Well said. Let's throw Intelligent Design into that pot, too.