
By Christopher Groux
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Call of Duty: Black Ops Cold War update 1.12 deployed early Wednesday morning, and an official Treyarch blog post has finally detailed what it adds to the game. Be prepared to enjoy a wide swath of Season 2 content and not much in the way of balance. The patch notes are listed below.
Call of Duty: Black Ops Cold War update 1.12 patch notes
GLOBAL
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Event
- Outbreak Event (February 25 - March 11)
Weapons
- FARA 83
- LC10
- Machete
- Groza
- Mac-10
Battle Pass
- New 100-Tier Battle Pass available in Season 2.
- Added attachment flyout descriptions on weapon previews in the Battle Pass.
Operators
- Naga
Vehicles
- Sedan
- Light Truck
Main Lobby
- Updated main lobby theming and animations for Season 2.
- Added new Screen Saver mode when the player is idle on the main menu screen.
- Addressed an issue where party members' equipped weapons would not be shown in the main lobby.
Combat Record
- Added Shot Tracker to the Combat Record's Multiplayer Weapons screen.
- Addressed an issue where earned Medals were not displayed anymore.
After Action Report
- Implemented a smoother transition between leveling up animation and displaying current level rewards.
- After Action Report now only shows rewards of the last level when leveling up several ranks at once.
Prestige Levels
- Four new Prestige Levels added in Season 2 (Prestige 8-11).
Prestige Shop
- New legacy Prestige rewards available to unlock starting at Prestige 8.
Music Player
- Original Treyarch tracks from Black Ops II now available in the Music Player, once unlocked via War Tracks in the Battle Pass: "Main Theme," "Adrenaline," "Damned 100ae," and "Shadows."
- "Lost" (Easter Egg song from "Firebase Z") now available in the Music Player once unlocked in-game after the launch of Season 2.
New Features
- Bundle Locker
- Quick Equip
MULTIPLAYER

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Maps
- Apocalypse
- Cartel
- Crossroads Strike
- Satellite
- Moscow
- Raid
- Express
Modes
- Gun Game
- Gunfight Blueprints
- Search and Destroy
- UI
Featured Playlists
- Apocalypse 24/7 [NEW]
- Gun Game [NEW]
- Gunfight Blueprints [New Season 2 Blueprints]
- Snipers Only Moshpit
- Nuketown 24/7
- Face Off
Scorestreaks
- Death Machine
- Air Patrol
- Attack Helicopter
- VTOL Escort
- Counter Spy Plane
- Care Package
- Cruise Missile
- Spy Plane
- H.A.R.P.
Equipment
- Smoke Grenade
Field Upgrades
- Trophy System
- Gas Mine
Movement
- Addressed an issue where, if a player sprinted to cancel their reload the instant before ammo was replenished, the weapon could fire instantly as the reload was cancelled.
- Small reduction to jump height and slowdown penalty after landing from a jump.
Challenges
- Increased the range for Point Blank weapon camo Challenge.
Scoreboard
- Addressed an issue where the scoreboard would sometimes show reversed information on the scoreboard for the opposite team.
Custom Games
- Addressed an issue where bots would not capture the A-side zone in Domination on Nuketown '84 in Custom Games.
Main Menu
- Added "Select/Deselect All" option in Quick Play menu.
Theater
- Addressed an issue where the Dropkick nuke post-match FX could remain stuck when rewinding in Theater.
LEAGUE PLAY
Scorestreaks
- Score earned will now reset to zero on death.
- Players now only have access to the Artillery and Cruise Missile Scorestreaks by default.
- Artillery cost reduced from 3,000 to 1,600.
- Cruise Missile cost reduced from 3,500 to 2,000.
Create-a-Class
- Addressed an issue where players were unable to select their unlocked Zombies camos in custom weapon loadouts.
- Addressed various issues with the Lobby and Create-a-Class loadouts not displaying properly.
After Action Report
- Addressed an issue where After Action Report rewards would not be displayed after a League Play match.
ZOMBIES

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Outbreak
- Outbreak available in Zombies at the start of Season 2.
- Continue the Dark Aether story with your squad of Requiem agents in this new large-scale experience, complete with new team objectives, player rewards, in-game intel, deadly new enemies, and varied infiltration zones throughout the Ural Mountains.
- Launches with three regions to explore: Ruka, Alpine, and Golova (Outbreak exclusive at launch), with more to follow.
Skill Tiers
- Added new Tiers IV and V for every Skill.
- New Refined and Flawless Aetherium Crystals are now earnable to upgrade Skills to Tiers IV/V.
- Added new Weapon Skill categories: Launchers and Specials.
Field Upgrades
- Frenzied Guard
Ammo Mods
- Shatter Blast
Support
- Death Machine Support weapon now available in Zombies.
- Addressed an issue where VO would not play when activating Napalm Strike, Cruise Missile, or Artillery.
- Visual adjustments made to placement markers for Artillery and Napalm Strike.
Intel
- New in-game Intel available in Outbreak and Onslaught.
- All subtitles are now visible in the Zombies audio logs and radio transmissions.
New Featured Playlists
- Outbreak
- Dead Ops Arcade: First Person (Private)
- Onslaught Apocalypse (PS4/PS5)
Firebase Z
- Stability
- Gameplay
- Assault Rounds
- Wonder Weapon
- Main Quest
- Side Quest
- Leaderboards
Die Maschine
- Gameplay
Dead Ops Arcade 3
- Stability
- Gameplay
- Enemies
- Events
- Fates
- Bonus Areas
- Leaderboards
Perks
- Tombstone Soda
Challenges
- Outbreak
- Daily Challenges
Combat Record
- Added Frenzied Guard to the Zombies Field Upgrades tab.
- Added RAI K-84 to the Zombies Combat Record.
- Addressed an issue where the Hide and Seek Medal for the Aether Shroud in Zombies was not being tracked.
Gunsmith
- Gunsmith in Zombies will now default to Zombies camos tab when in Zombies lobby.
Customization
- Added Vehicle Customization menu in the Zombies lobby.
Onslaught (PS4/PS5)
- Apocalypse
- Express
PC
- Stability
General
- Improved messaging when attempting to load an uninstalled game mode.
- Gesture Slot 4 is now usable and can be triggered with Numlock.
For the most part, Black Ops Cold War update 1.12 is focused on the Season 2 content. For those who haven't been keeping track, this includes the new Outbreak mode for Zombies, Apocalypse 6v6 map, FARA 83 assault rifle and LC10 SMG. For folks with a slightly more classic Call of Duty mindset, the reintroduction of Gun Game remains a welcome adjustment too. Out of all the new features at the start of Season 2, it's Outbreak that sounds most intriguing to us.
While the rest of Black Ops Cold War Zombies has been stellar thus far, Outbreak takes that foundation one step further by placing it in a large, open-world map. In that sense, even though a jungle-based 6v6 map sounds intriguing, it's not a totally new concept to the Call of Duty franchise. Outbreak, on the other hand, could potentially revitalize Zombies as we know it.
As for the rest of update 1.12, we're actually a bit surprised by how little has been adjusted despite the length of the patch notes. It's a bit strange to enter Season 2 without a single weapon balance change. In particular, the Akimbo pistols, Gas Traps and Stoner are way too powerful in the current meta, yet they haven't been touched at all.
The map tweaks are appreciated for the sake of player visibility, but everything else just seems like window dressing. Now that Scorestreaks are cheaper, we're also slightly concerned that these dominant rewards will become too much of a factor in tactical play. The Season 2 content is definitely great, but it'd be nice to see more balance tweaks in this update beyond that.
Call of Duty: Black Ops Cold War is available now on PS5, PS4, Xbox Series X|S, Xbox One and PC.
What are your thoughts on Black Ops Cold War Season 2 based on these patch notes? Are you excited about Outbreak? Tell us in the comments section!
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