'Borderlands 3' Hotfix 10-17 Nerfs Pachinko, Flakker & More - Patch Notes

Borderlands 3 hotfixes were applied Thursday evening, and they made some pretty significant nerfs to the Flakker, Pachinko machine and so much more. Read the full patch notes below courtesy of a Gearbox blog post.

Borderlands 3 Hotfix 10-17 Patch Notes

borderlands 3 flakker
'Borderlands 3' got some new hotfixes for October 17, and the Flakker has been nerfed. Read the full patch notes below. 'Borderlands 3' is available on Xbox One, PS4 and PC. Gearbox Software/2K Games

Weapons

Maliwan

  • Westergun damage increased by 25 percent
  • ASMD damage increased by 28 percent
  • Cutsman damage reduced by 25 percent

Tediore

  • Ten Gallon damage increased by 8 percent

Vladof

  • Sickle reload speed increased by 25 percent
  • Faisor damage increased by 15 percent
  • Infiniti damage increased by 40 percent
  • Magnificent damage increased by 25 percent
  • Jericho damage increased by 40 percent
  • Lucian's Call accuracy and handling reduced
  • Lyuda Critical Damage Bonus decreased by 30 percent and made a modification to address a reported bug that an extra bullet was spawned in the center

The Lyuda's functionality is to split the projectile from one to three after a certain distance. It was reported that the original projectile was never destroyed in the process of splitting so one projectile actually became four. Addressing this concern effectively removed a full shot's worth of damage which auto-corrects the base damage of the weapon. Since we increased all sniper rifle critical damage bonus in a previous hotfix, we reduced some of the critical damage bonus on the Lyuda.

Torgue

  • Try-Bolt damage increased by 25 percent
  • Alchemist damage increased by 25 percent
  • Devils Foursum damage increased by 13 percent
  • Flakker now consumes the full magazine when fired and damage is reduced by 33 percent

Flakker was greatly outperforming other shotguns due to the number of projectiles and the high rate of fire. We initially believed the resulting projectile spread would cause most of the explosions to miss the target, however this turned out to be false, so we reduced the projectile damage and allowed the weapon to only fire once per magazine. This change encourages players to capitalize on different stat bonuses to maximize the weapon's damage output.

  • Laser-Sploder rocket projectiles spawn interval increased by 0.4 seconds

Jakobs

  • Maggie damage increased by 35 percent
  • Hellwalker damage reduced by eight percent

Hyperion

We found that a couple of the Legendary Hyperion weaponry bypassed the Hyperion manufacturer playstyle too easily making their bonuses greatly outweigh the penalties. The Butcher was drastically outperforming all metrics and we chose to reduce the damage in order to keep the fast fire rate.

  • Conference Call damage increased by 15 percent
  • Crossroad accuracy reduced and it now fires three projectiles instead of four
  • Butcher accuracy reduced and damage reduced by 25 percent

DAHL

  • Vanquisher damage increased by 20 percent

Children of the Vault

  • Skeksis damage increased by 15 percent
  • Linoge damage increased by 20 percent
  • Pain is Power damage increased by 25 percent

Atlas

  • Ruby's Wrath damage increased by 10 percent

Grenades

Hex and Firestorm were calibrated to the wrong grenade modifier. These two grenades were envisioned to specialize by applying elemental DoTs to targets. Instead they were resulting in large amounts of damage and the elemental DoTs were minimal. We realize this is a drastic change on both of these grenades, but we did not want to remove the spectacle of the grenade (number of grenades spawned, number of targets hit, etc.) and focused on allowing their core identity to be emphasized instead of them continuing to just be high damage grenades.

  • Hunter-Seeker damage increased by 25 percent
  • Hex grenade damage reduced by 70 percent and duration reduced to three seconds
  • Firestorm damage reduced by 70 percent

Artifacts

It was reported that the Legendary artifact, Elemental Projector, had a bug resulting in the max value being displayed at 183 percent instead of the actual max value of 113 percent. Therefore, we addressed the discrepancy and reduced the max value to 90 percent.

  • Elemental Projector damage max roll reduced to 90 percent

Vault Hunter Adjustments

The current state of Moze's Iron Bear, Zane's Digi-Clone, and FL4K's pets have made players focus on other elements besides those Vault Hunter's fundamental action skills in the late game. While longer term solutions to scaling their damage is explored, we have boosted the health of Iron Bear, the Digi-Clone, and the pets to make them more viable. We will have more to say about long term solutions for these characters in the future.

  • Iron Bear: health increased by 50 percent
  • All pets' health increased by 50 percent
  • Digi-Clone: health increased by 100 percent
  • Addressed a bug with Salvation where grenades were giving life-steal

Bug Fixes

  • Psychos will now use their True Vault Hunter Mode name in True Vault Hunter Mode
  • Removed the optional Rare Spawn missions from Galaxy Progress
  • Addressed a reported bug where Completely Sane Sid didn't always become hostile when using FL4K
  • Addressed a reported bug where Ratch would not properly spawn during "Ratch'd Up", which potentially blocked completion of that side mission
  • Included a modification so Lilith would continue to move toward the door in Shiv's confession chamber during "From the Ground Up"
  • Lowered the chance for a weapon to drop from the Pachinko machine
  • Included a modification so that Zane's Digi-Clone will no longer spawn into the cage in Cistern of Slaughter
  • Shield Boosters were modified and are now set for autopickup
  • An addition was introduced so Eridium chests are no longer listed as Red Chests in the ECHOcast extension on Sanctuary III

The latest Borderlands 3 hotfix is a substantial one, with several buffs for underused weapons across the board. That being said, as is the case with most update releases, the most talked-about subjects of the patch notes are its nerfs. The change to Artifacts in particular seems to be causing minor confusion amongst fans. As the explainer text reads, however, it looks as though there was a UI issue in play alongside a need for a minor nerf. While Artifacts are getting weaker, it's only by a slight margin. As for the Flakker, most fans knew the infamous Shotgun was too dominant, but the annihilation was fun while it lasted.

Another hot topic of discussion will likely be the 50 percent health buff to Moze's Iron Bear and other in-game pets. Moze fans have been begging for a buff for weeks, and, while the new values are an improvement over the old ones, they aren't a full solution for the problem. Extra health may be great, but when the bear can't dish out enough damage to be effective, its benefits remain moot. Thankfully, this shortcoming is primed for a more complete overhaul in the coming weeks. The latest Borderlands 3 hotfix is solid, even if a few of its nerfs are questionable.

Borderlands 3 is available now on Xbox One, PS4 and PC.

What are your thoughts on the latest hotfix for Borderlands 3? Do these patch notes inspire confidence? Tell us in the comments section!

'Borderlands 3' Hotfix 10-17 Nerfs Pachinko, Flakker & More - Patch Notes | Newsgeek