'Call of Duty: WWII' Update 1.18 Adds Cavalry Division & Perks - Patch Notes

Call of Duty: WWII update 1.18 has begun deploying across PS4 and Xbox One. It introduces the new Cavalry Division and three Basic Training perks for all Divisions to use. Alongside those are an assortment of bug fixes across multiplayer and Zombies. Official patch notes via the game's subreddit offer the full details.

'Call of Duty: WWII' Update 1.18 Patch Notes

FEATURE UPDATES

NEW Division: CAVALRY

  • Objective-focused: Captures flags faster, plants bombs quicker and builds and destroys walls with increased speed
  • Gets greater score from objectives
  • Every two assists equals one kill
  • Gets back to objectives faster using Shield Charge
  • Has a Cavalry Shield

NEW Basic Training: Escalation

  • After each kill, you can aim down sights twice as fast for a short period.
  • Double Kills with Escalation instantly refill your magazine.

NEW Basic Training: Wanderlust

  • Each life you respawn with a new random gun (which has up to six attachments). And pressing TRIANGLE or Y (weapon switch) will provide a new weapon.

NEW Basic Training: Specialist

  • When equipped, Specialist allows you to select three Basic Trainings to earn instead of Scorestreaks.
  • At 200, 400 and 600 score, you unlock each Basic Training. And at 800 score, you are granted all Basic Trainings in the game. Progress resets on death.
  • Infected mode continues! Find it in the Party Games tab.

MULTIPLAYER

Maps

  • Fixed issue where camera is zoomed in when players load into War Mode on Operation Neptune HQ
  • Fixed issue where players were able to start 1v1 matches in the Firing Range
  • Fixed issue where players were unable to take on obtain Contracts
  • Fixed issue where players were unable to edit reticles for various Division slots

UI/Art

  • Various UI fixes and improvements (typos, text descriptions, error messages, notification icons, AAR, ammo counters, menu navigation, Firing Range, weapon animations, supply drop menus, Quartermaster menus, Ranked Play menus, floating gamertags in split screen, Calling Cards)
  • Fixed UI functionality loss issue experienced when players were in the process of Prestiging
  • Fixed issue where Prestige Unlock Token UI was present when it shouldn't be

Audio

  • Fixed issue where audio was not present when rotating or changing Paintjob decals

RANKED PLAY

  • Fixed issue where when a match ends due to a disconnect, all players were receiving losses for Placement matches instead of a voided result

DIVISIONS/BASIC TRAINING

Cavalry III Improved Objective Capabilities:

  • Search and Destroy/Demolition: Quick plant/defuse, Silent plant/defuse
  • Domination: Quick Cap
  • Hardpoint: Held XP (awards for staying in the zone)
  • Capture the Flag: Flag location on mini-map updates less frequently, plus 20 health shield when holding flag
  • Gridiron: Ball location on mini-map updates less frequently, plus an extra 30 health shield when holding flag (total of 130 health shield while holding flag)
  • Team Deathmatch/Free-for-All: Every two assists/crossfires awards a "Cavalry Assist/Crossfire," which equals a kill

War Mode:

  • Core Objective speed is not affected (i.e. Tank push speed unaffected, objective bomb plant speed unaffected, captive-untying speed unaffected, flag raise speed unaffected, etc.)
  • Quicker Builds/Destroys (of walls, barbed wire, tank spikes, etc.)
  • Receive XP while Securing hardpoint zones
  • Receive XP while Escorting Tank and at Tank Checkpoints

ZOMBIES

  • Various UI and art fixes and improvements (Camouflage menus, subtitles, supply drop icons, description text, timers, AAR, typos, prompt messages, ammo counters, objective UI, weapon animations)
  • Fixed issue where players were loading in with default "No Preference," despite having selected a character preference
  • Fixed UI issue with chapter progress boxes in split screen
  • Fixed issue where players attempting to navigate Orders menu were redirected to Contracts Menu

While there isn't much here in terms of bug fixes, the true highlight is the addition of new content for all players to enjoy. Ardent fans of Call of Duty: WWII are often frustrated when teammates don't play to the objective, but the Cavalry Division provides every incentive in the world to give it a shot. Especially as Sledgehammer continues to add more objective-based, limited-time modes, the potential effectiveness of the Cavalry can't be overstated.

As far as perks are concerned, Escalation offers a solid compromise for those who've been frustrated with WWII's slower sprint-out times. By equipping Escalation, players who are skilled have a chance to remedy that problem once and for all.

This update arrives on the eve of Call of Duty: WWII 's United Front DLC. Per usual, the expansion offers three multiplayer maps a brand-new War Mode Operation and an additional chapter of Nazi Zombies. The DLC is expected to go live June 26 at 12 a.m. EDT.

Call of Duty: WWII is available now on PS4, Xbox One and PC. The 1.18 update is deploying across all platforms.

What's your take on the Cavalry Division coming to Call of Duty: WWII? Will it encourage others to play to the objective? Tell us in the comments section!