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Call Of Duty: WWII DLC 2 releases April 10, and arrives alongside a significant update that overhauls the game's multiplayer Divisions system. In a new blog post, Sledgehammer Games outlines the various ways your soldier will be more customizable and stronger than ever.
Here's a recap of the full patch notes.
The level-ranking unlocks will now work as follows:
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Infantry
- Extra primary attachment
- Second pistol attachment, swap weapon speed increase
- Less sway while ADS
- Move faster while ADS
Airbourne
- Fire guns while sprinting/diving
- Reload while sprinting
- Climb faster, no fall damage
- Sprint faster over time
Armored
- Less explosive/fire damage
- Immune to shellshock and Tactical Equipment
- Increased bullet penetration
- Greatly reduced flinch when shot
Mountain
- Invis to Recon Aircraft and controlled Scorestreaks
- Killed enemy death locations hidden
- No name or reticle change when aimed at
- Silent movement
Expeditionary
- Double Lethal + Tactical Equipment use
- Munitions replenish from killed enemies over time
- Improved Tacticals and easier to destroy buildables in War mode
- Equipment damage paints enemies on mini-map
Resistance
- Mini-map indicator and scrambler of close hostiles
- Enemy movement easier to hear
- Kills and assists grant Intel Ping of Nearby Enemies
- Easier to spot targets, increased mini-map coverage
GLOBAL DIVISION CHANGES

...
Loadout Selection
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LMG Bipod and Sniper Sharpshooter are automatically available when using an LMG or Sniper
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Remaining Division Skills (weapon class attachments) are selectable in CAC (and no longer given by division)
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Each Division has a fourth perk and their levels have been adjusted & rebalanced
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All players have unlimited sprint & sprint speed is slightly slower
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Three Primary Attachments for all loadouts
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One piece of both Lethal & Tactical equipment for all loadouts
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Launchers can be equipped for all loadouts
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The Rifle Grenade is an available attachment for all rifles
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The Suppressor is an available attachment for all pistols
- The Pistol Suppressor has a 15 percent range reduction vs. the SMG Suppressor's 30 percent range reduction
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The following Basic Trainings are cut & no longer selectable: Primed & Bang
- Prestige tokens spent on these are refunded & associated challenges are auto-completed
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The following Basic Trainings are newly added: Blitzkrieg & Clandestine
- Blitzkrieg: "Streaks are earned by Kills (instead of Score). Bonus: Streaks are improved & select a fourth Streak."
- Clandestine: "Slain enemies drop Intel Packs that reveal nearby hostiles. Bonus: Intel ping at the start of each life."
Resistance/Infantry Shifts
- Moved "Second pistol attachment & swap weapons faster" to Infantry to align with its marksmanship focus
- Filled gap in Resistance with "Enemy movements are easier to hear" to align with its counter-intelligence focus
Weapon/Mechanic Tuning Changes
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Global sprint speed reduced (to account for Unlimited Sprint)
- 1.3x instead of previously 1.4x
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Reduced Launcher effectiveness against players
- Panzerschreck nerfed damage & projectile speed
- Bazooka buffed radius, buffed projectile speed & nerfed damage
- Bazooka should more reliably give hitmarkers than before & increased projectile speed should make it better than Panzer against streaks.
-
Frag & Sticky grenade max damage nerfed
- ~10 percent max damage reduction to account for all players having both Lethal & Tactical and address existing complaints of grenade spam
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Shellshock & Earthquake effects from Lethal Equipment significantly reduced
- Reduced effect radius and duration to address existing complaints and account for all players having both Lethal & Tactical
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Tactical Equipment strength adjusted
- All tacticals without Expeditionary III got a small nerf
- Smoke lasts 10 seconds (previously: 14 seconds; Expeditionary III: 14 seconds)
- Signal Flare lasts 3.5 seconds (previously: 5 seconds; Expeditionary III: 5.5 seconds)
- Stun effects last between 1.75-3.5 seconds (previously: two-four seconds; Expeditionary III: 2.5-4.25 seconds)
- Tabun Gas deals one dmg every one second five times (previously: 10 dmg every one second five times; Expeditionary III: five dmg every 0.625 seconds eight times)
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The following Basic Trainings have had their benefits changed:
- Energetic: Adds "Increased sprint speed." Removes "Sprint again sooner"
- Forage: Adds "Resupply bullets over time." Adds "Extra magazines." "Removes "Swap weapons faster."
- Ordnance: Adds "Killed enemies drop Streak packs that fill your meter." Removes "Re-roll your own care packages."
- Launched: Adds "Additional launcher ammunition." Removes "Only way to take a Launcher."
- Concussed: Adds "Take two pieces of Lethal & Tactical equipment." Removes "presetting what the equipment is."
- Instincts: Adds "Immune to Shell Shock and Tactical Equipment." Esports-only change to remove "warning when targeted off-screen" benefit (with the intention for this BT to be unbanned by MLG and used in competitive to counter Tacticals).
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Incendiary Shells attachment buffed
- Gives Additional Shells (seven for Combat Shotgun; eight for all other shotguns)
- Range reduction of Shells buffed to -10 percent from -15 percent
- Sped up loading of shells for Combat Shotgun
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M30 Rifle Bullet ammo buffed
- Gives Additional Bullets (eight bullets instead of previous six)
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LMG Bipod Buffed
- Increased fire rate while mounted (+9 percent which is equal to Rapid Fire attachment for LMGs [which stacks])
- Firing while mounted initially draws ammo from reserve then once exhausted draws from current clip (removing the need to reload).
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Sniper Sharpshooter Duration Buffed
- Hold breath increased to 10 seconds from four seconds. Promotes using snipers the "proper" way rather than quickscoping.
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Buffed "Take Significantly less fire & explosive damage" from Armored
- 80 percent reduction from fire & explosive damage (previously was 65 percent reduction)
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"Reduced idle sway" from Infantry III & Scoped now affects snipers
- 30 percent reduction for Snipers; vs. all other weapon classes' 65 percent reduction
- This does stack with Ballistic Calibration attachment
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Buffed "Move faster while aiming" from Infantry IV & Scoped
- Maintained separation between weapon classes (Sniper < LMG < Rifle < SMG < Pistol / Shotgun)
- LMGs mostly got their ADS firing speed buffed since that was previously very slow even with Infantry IV
- Snipers got a smaller buff than other weapon classes since it isn't beneficial to move too fast
- Pistols & Shotguns already equaled non-ads speed with Infantry IV so they were not adjusted
There's obviously a ton here, but the overall point of the update is to ensure that Divisions are more customizable and accessible. Looking at the new class progression alone, you'll likely notice all previous weapon-based advantages have been removed in favor of more specific buffs to movement, sight and hearing. Instead, those former weapon-centric perks are essentially available to all players regardless of Division choice. Especially in the case of Armored and Expeditionary, the listed advantages definitely make those underused classes worth a second look.
The update, believed to be version 1.12, is set to arrive on all platforms during the afternoon of April 10. That's the same day WWII's second DLC expansion, called The War Machine, is expected to debut on PS4. The expansion features three additional multiplayer maps, an aerial-focused War mission and, of course, a brand-new chapter of Nazi Zombies.
Call Of Duty: WWII is available now on PS4, Xbox One and PC.
What do you think of the Divisions overhaul based on these patch notes? Will this WWII overhaul bring you back to the game? Tell us in the comments section!
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