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Call of Duty: Modern Warfare update 1.12 is officially live, bringing the Vacant and Shipment maps plus the new Cranked game mode to multiplayer. This is the third major content drop for Modern Warfare Season 1, and some might call it the most substantial one yet. Read the full patch notes below courtesy of a post on the game's official subreddit.
Call of Duty: Modern Warfare Update 1.12 Patch Notes

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WHAT'S NEW:
- New Operator: Nikto
- New Maps!
- Playlist Update!
- New Special Operation! "Strongbox"
- New Classic Special Operation Missions! "Disinform" and "Bomb Squad"
- Fix for a bug that could players to be stuck in a "Update requires restart" loop
- Fix for a bug where creating a custom mode could prevent access to private match game mode options
- Fix for players disconnecting and experiencing the "TURTLE" error code
- Fix for a bug where the green 'new' notification icon was not clearing off the screen even though there wasn't any new items to view
- Implemented fixes for various exploits and boosting techniques
- Fix for some players experiencing a 'drift' while using an Xbox controller
- Fixed two bugs that could cause players to accidentally use multiple XP tokens due to a delay between clicking the button and confirmation on our end
- Fixed an issue where Care Packages could fall through the roof of various buildings in Port
- Fixed a bug where players were unable to swap Field Upgrades after selecting Field Upgrade Pro
- Attempting to deploy the Weapon Drop Field Upgrade at the beginning of a round-based mode would result in the Field Upgrade becoming unusable until the player respawns. This has been fixed
- Fixed a bug where all tablet-based killstreaks/Field Upgrades have a zoomed in view when using on Aniyah Palace
- Made some slight UI adjustments to the base and officer rank progression screens to both have similar designs
- Fix for watches not appearing in modes with preset loadouts
- Added a new menu that allows players to launch a specific Trial
- Fixed a bug that caused keybinds to reset to their default values
- Friend Request & Party Invite Notifications option will be set to Enabled by default after the patch. Players can disable that option through the Account tab of the Options menu
- Implemented several settings for the Auto-Sprint option (Always Sprint, Always Super Sprint)
Added an Auto Move Forward feature for Keyboard and Mouse as well as Controller
- For Keyboard and Mouse, a keybind can be added in the Options menu via the advanced section of Move Forward
- For Controller, when this feature is enabled in the Options menu, it can be activated in-game by pushing the movement stick forward twice
Keyboard and Mouse
- Improved navigation in the Store and Battle Pass menus
- Added a Change Zoom/Toggle Hybrid Behavior gameplay option to change which keybind triggers the Change Zoom/Toggle Hybrid
Audio:
- Footsteps: reduced audible range of 3rd person footsteps
- Increased occlusion on footsteps
- Adjusted various foley sounds that played at a larger range than footsteps during ADS/crouch movements
- Fix for air vehicles not occluding properly
- General occlusion adjustments to all air vehicles
- Fix for knife impact sounds missing from kill cams
Weapons:

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- Adjusted hip spread for the .357 Snake Shot so it's consistent regardless of stance
- Reduced flinch on the Kar98k, EBR-14, and MK2 Carbine
PC
- Several fixes were implemented to prevent crashes and improve stability
Special Operations: Survival
- Various exploit fixes
Classic Special Operations:
- Fixed a bug where players were receiving inconsistent amounts of XP
- Fix for rank up UI splashes no working as intended
- When using a Respawn Flare, no UI icon would appear on the minimap (Operation Harbinger)
- Fixed a bug where pistols were dealing too much damage against Juggernauts compared to other weapon classes
- In Operation Crosswind, nearby enemies will not become alerted if a player uses a rocket launcher, causing the player to not break stealth. This has been fixed
- Fixed a bug where players were able to go prone with the minigun if they get revived while having it equipped
- Added the reward players could earn if completing an Operation within the playlist menu
- Reduced the lethality of non-car explosives
- Adjustments to spawns for Hardpoint
Search and Destroy:
- Fix for a bug where the defending team could see the bomb carrier objective icon
- With the 'Weapon Pings on Minimap' option is enabled, the bomb carrier would not show as a red dot on the minimap when shooting their weapon. This has been fixed
COD Caster
- Added an in-game data view to display various stats
- Implemented support for Domination
Despite a few miscellaneous bug fixes and weapon tweaks, the main feature for Modern Warfare update 1.12 is the content itself. Fans may remember the Cranked game mode from past Infinity Ward games under its old name, PCP. In the TDM-inspired mode, teams trade kills for the highest score. However, after each kill the assailant earns a 30-second bonus to their abilities. If another kill isn't earned by the time the 30 seconds elapses, the boosted player explodes. In other words, Cranked is fast, frantic fun in classic Call of Duty fashion. As for Vacant and Shipment, those two maps offer similar retro Modern Warfare appeal.
For those looking for a totally fresh experience, that will have to come from the new Winter Docks Gunfight map and Strongbox Special Operation. Gunfight in particular gained strong favor amongst the community since its inclusion in this summer's public beta. The 2V2 match type proved to be lots of fun amongst groups of friends, and the seasonal aesthetic should make matches even more interesting. There aren't many surprises in update 1.12 with regard to buffs and nerfs, but the infusion of new content should be more than enough to keep enthusiasts busy.
Call of Duty: Modern Warfare is available on PS4, Xbox One and PC.
What are your thoughts on Modern Warfare update 1.12? Will you be trying Cranked or Vacant? Tell us in the comments section!
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