'Clash of Clans' Town Hall 12 Update Balance Nerfs Engineers & Buffs Loot

Clash of Clans ' Town Hall 12 update was revealed earlier this week, and now we have a full recap of the balance changes coming alongside it. The Sneak Peek was revealed via a Supercell forum post Saturday morning. Engineers will hate this update, but loot collectors will love it.

'CLASH OF CLANS' TH12 UPDATE BALANCE SNEAK PEEK

ECONOMY

Wall Ring

  • The price of Wall Ring has been reduced from 200 Gems to 100 Gems per Ring.
  • The number of Rings required for each Wall upgrade has been reduced and now covers up to 1 million of required resources. For example, a Wall that requires 1 million resources will require one Ring. A Wall that requires 2 million resources will require two Rings, 3 million resources will require three Rings, etc. Anything below 1 million resources will only require one Ring.

Trader

  • The Trader will offer an increased number of Wall Rings.

Resource Storage

  • Maximum Elixir and Gold storage at Town Hall 12 is increased to 12 million per resource type.
  • Maximum Dark Elixir at Town Hall 12 is increased to 240,000.

Walls

  • We understand upgrading your Walls is a time consuming aspect of Clash of Clans. As a result we are rebalancing how much Walls cost for Town Hall levels 5-10. Please see the corresponding table below to see how much the Walls have been discounted.
Town Hall 12 wall chart
Walls cost a lot less after Town Hall 12. Clash of Clans Subreddit

Treasury

  • We have increased the amount your Treasury can store across all Town Hall levels. Please see the corresponding table below for the new storage levels. Please note: Your Clan Perks also increase your storage. These numbers are without your Clan Perks!
Town Hall 12 treasury chart
Treasury storage gets a huge increase in the Town Hall 12 update for ‘Clash of Clans.’ Clash of Clans Subreddit

Star Bonus

  • The amount of resources awarded per league level has been drastically increased for the Star Bonus rewards. The new rewards are as follows, per league.
Town Hall 12 star bonus
Star Bonus is getting a significant buff across all Leagues. Clash of Clans Subreddit

War Loot

  • The amount of loot earned from Clan Wars has been increased.
  • Percentage for winning Clan Wars increased from 600 percent to 700 percent.
  • Percentage for draws increased from 240 percent to 350 percent.
  • Percentage for losses increased from 180 percent to 300 percent.

SPELLS

Lightning Damage Buff

  • 1: 50 > 50
  • 2: 55 > 60
  • 3: 60 > 80
  • 4: 65 > 100
  • 5: 75 > 120
  • 6: 85 > 140

Freeze Spell

  • Freeze Spell has been rebalanced to increase its utility.
  • Housing space requirement reduced to one.
  • Training cost and time reduced by 50 percent.
  • Donation cost reduced by 50 percent
  • Duration of the Freeze spell reduced.

Clone Spell

  • Housing space requirement reduced to three.
  • Training cost and time reduced by 25 percent.
  • Donation cost reduced by 25 percent.
  • Duplicated housing space reduced by 25 percent.

DEFENSES

Town Hall Upgrading

  • All available buildings must be placed before you are able to upgrade to the next Town Hall level.

Archer Tower

  • Level 12 damage decreased from 86 to 83.
  • Level 13 damage decreased from 98 to 92.
  • Level 14 damage decreased from 110 to 108.

Inferno Tower

  • Single and multi-mode damage increased.
  • Level 4 damage increased from 54 to 58.
  • Level 5 damage increased from 64 to 70.

Bomb Tower

  • Level 5 damage increased from 44 to 46.
  • Level 6 damage increased from 48 to 52.

Eagle Artillery

  • Removed the 3x damage bonus to Golems.

TROOPS

Healer

  • Level 4 healing reduced from 71 to 65.
  • Level 5 healing reduced from 90 to 80.

Miner

  • Movement speed increased from 250 to 400.
  • Time required for Miner to surface/submerge reduced from 1.2 seconds to 0.6 seconds.

Giant

  • Level 7 HP increased from 1,220 to 1,280.
  • Level 8 HP increased from 1,440 to 1,480.

Bowler

  • Level 1 DPS reduced from 65 to 60.
  • Level 2 DPS reduced from 75 to 70.
  • Level 3 DPS reduced from 85 to 80.

P.E.K.K.A.

  • Level 5 HP increased from 4,500 to 4,700.
  • Level 6 HP increased from 5,100 to 5,200.
  • We have also decreased the Elixir costs to train P.E.K.K.A. in order to make them more affordable at lower levels.
  • Cost Reduction
    • 1: 28,000 > 21,000
    • 2: 32,000 > 24,000
    • 3: 36,000 > 27,000
    • 4: 40,000 > 30,000
    • 5: 45,000 > 33,000
    • 6: 50,000 > 35,000
    • 7: 55,000 > 37,000

Dragon

  • Level 5 HP increased from 2,900 to 3,000
  • Level 6 HP increased from 3,200 to 3,300
  • We have also decreased the Elixir costs to train Dragon to make them more affordable at lower levels.
  • Cost Reduction
    • 1: 25,000 > 18,000
    • 2: 29,000 > 20,000
    • 3: 33,000 > 22,000
    • 4: 37,000 > 24,000
    • 5: 42,000 > 26,000
    • 6: 46,000 > 28,000

Witch

  • HP / DPS Buff
    • 1: 270 > 320 / 50 > 100
    • 2: 300 > 360 / 60 > 120
    • 3: 330 > 400 / 70 > 140
  • All Witch levels spawn four Skeletons

BUILDER BASE

  • Added 20 Wall pieces (four segments) to Builder Hall level 8.
  • Decreased Super P.E.K.K.A. death damage across all levels.

Assuming most of these changes stay in place for the final Town Hall 12 update, the balance tweaks listed here essentially fall into three categories: increasing loot and rewards, fixing exploits and buffing underused troops. The most significant gameplay change here, though, is quietly tucked into the patch notes. Because upgrading Town Hall levels now requires players to place all buildings, that makes the manipulation of war weight necessary for engineering bases very difficult to accomplish. Since all players must put down their heavily weighted defenses, it greatly increases the odds of matching opponents of equal skill levels.

Another exploited strategy that's going away is the rampant abuse of Witches and Bowlers at higher levels. There may be greater HP and DPS involved for the Witch, but missing that fourth Bat at level 3 actually ends up netting to a significant loss in power. On the other end of the spectrum, it will be nice to see Freeze, P.E.K.K.A. and Dragons work their way back into the lower-level meta. As it would seem, there are no truly negative balance changes due alongside Town Hall 12.

Clash of Clans is available now on Android and iOS. A release date for the Town Hall 12 update has not been announced, but, considering Sneak Peeks have started, we expect it's coming soon.

What are your thoughts on the Town Hall 12 update balance changes? Will the new building placement policy end engineered bases for good? Tell us in the comments section!