'Clash Royale' Reddit Decks Challenge: Tips & Strategy for Using Every Deck In The Blind Challenge
Clash Royale's Reddit Decks Challenge, kicks off on Thursday April 16. Find out everything you need to know about the blind challenge, including tips and strategy for using each deck.
A new kind of Blind Deck Challenge is set to hit the Clash Royale arena in just a few hours. The event which features 8 decks created by the Clash Royale Reddit community will have players testing their technique and abilities and they compete against other clashers for in-game prizes. If you are just hearing about the event and aren't sure how it works, we've put together a complete guide to every deck in the Reddit Decks Challenge along with tips and strategy for using each of them. For players who want to ace every the challenge, practicing with event decks ahead of time is vital, so we hope the information we've provided will help with that. Additionally, if you have other tips or strategies you've figured out for using different decks, feel free to email us at c.harbison@newsweek.com and if we like them, we'll add them to this guide -- with a hat tip to you of course for the tips.
See you in the Arena!
Clash Royale Reddit Decks Challenge: Tips & Strategy For Using Every Deck
There are eight different decks players may be assigned during the Reddit Blind Deck Challenge. Below we've listed each deck along with strategy and tips for using them.

Deck #1: Dank Magical Ram
This deck was created by Redditor, u/Navini04. It has an average elixir of 3.4 and includes the following cards:
- Battle Ram
- Magic Archer
- Zap Spell
- Ice Golem
- Hunter
- Dark Knight
- Tornado
- Zappies
Dank Magical Ram Deck Tips & Strategies ( source )
- These combos in the deck are great at taking down a tower if it isn't well defended: Ice Golem & Battle Ram; Dark Prince & Battle Ram; Ice Golem & Dark Prince.
- Use Hunter for defense against Hogs and Tanks with Zappies to slow down the big tanks.
- This deck is really strong against decks without Pekka or X-bow because in double elixir you can counter push and apply pressure to both lanes causing the opponent to panic.
- When a tower is down to 500 HP or so, bait out some troops with a Dark Prince or Battle Ram. Then place Magic Archer on the bridge and use Tornado if needed to finish of the tower.
- This deck is weakest against the Mineroon deck.
Deck #2: Magic Double Prince

This deck was created by Redditor, by u/Alpii69. It has an average elixir of 3.6 and includes the following cards. You can copy the deck, here.
- Archer
- Dark Knight
- Fireball
- Giant
- Goblins
- Magic Archer
- Knight
- Zap Spell
Tips & Strategy (source)
- Play passively until you have an elixir lead
- Once you have an elixir advantage, start with Giant in the back and support it with Double Prince and Magic Archer for cleaning troops like Minion Horde, Skeleton Army or even buildings.
Deck #3: Magical Miner Poison

This deck was created by Redditor, u/Schmedricks27. It has an average elixir of 3.0 and includes the following cards. You can copy the deck, here.
- Bandit
- Ice Golem
- Ice Spirit
- Inferno Tower
- Log
- Magic Archer
- Miner
- Poison Spell
Tips & Strategy ( source )
- A modified version of SirTags Bandit Miner Poison deck
- The main win condition is the Miner. Use him to constantly chip at towers.
- Avoid using Poison unless absolutely necessary.
- If Miner is near dead, place a Goblin Gang or Minion Horde
- Ideal Push: Miner, Bandit, Magic Archer, Poison
- Be specific with your Inferno placements.
Deck #4: Mineroon

This deck was created by user ☆Andrés☆ ♡ ;). It has an average elixir of 3.6 and includes the following cards. You can copy the deck, here.
- Balloon
- Bandit
- Ice Spirit
- Miner
- PEKKA
- Poison Spell
- Zap Spell
- Electro Wizard
Tips & Strategies (source)
- The Mineroon is used in a very subtle way and depends on the opponent's deck of cards.
- To damage towers, use the Balloon and the Miner in case the balloon does not reach the tower
- The P.E.K.K.A helps to defend against the Hog Riders, Giants and Crossbows and for building counterattacks.
- The Electro Wizard helps defend against Balloons, Lava Hounds and Sparky.
- The Poison and Zap spells can help the Miner or be used on Hordes and Structures
- The Ice Spirit helps defend or cycle.
- The Bandit and Ice Spirit are a good combo for defending against a Prince.
Deck #5: Miner-Magic

This deck was created by user Osuka06. It has an average elixir of 3.4 and includes the following cards. You can copy the deck, here.
- Log
- Magic Archer
- Miner
- Poison Spell
- Tesla
- Valkyrie
- Zap Spell
- Electro Wizard
Tips & Strategy (source)
- Good defense is key to this deck.
- Always try to have the Tesla and Valkyrie to defend.
- Due to its rapid cycle, Miner and Archer can chip away at the enemy tower little by little.
- This deck is strong against the PEKKA and Mega Knight
Deck #6: Ghostly Bridge Spam

This deck was created by Redditor, u/Dylcal22. It has an average elixir of 3.4 and includes the following cards. You can copy the deck, here.
- Royale Ghost
- Magic Archer
- Inferno Dragon
- Zap Spell
- Battle Ram
- Fireball
- Dark Knight
- Ice Golem
- Avg Elixir: 3.4
Tips & Strategy (source)
- The point of this deck is to counter push hard after defending and rush your opponent when you have an elixir advantage.
- Don't be afraid to make the first move, but it is recommended that you play a troop in the back to start off.
- The Battle Ram is the main win condition in your deck, so set up your cycle early on to have a great rotation with the battle ram when you need to take down a tower.
- When defending against 3 Musketeers/Fireball/Elixir pump combo, you can't let them build that large elixir advantage on you. This deck is good for cycling so you can cycle back to fireball if your opponent drops Musketeers.
- When defending against Golem, if they drop it in the back, punish as hard as you can with cards like Dark Prince, Battle Ram, Ice Golem and Zap. This forces them to play their troops that would have initially supported the Golem, allowing your Inferno Dragon to melt the Golem.
Deck #7: Woodland Warriors

This deck was created by Redditor, u/notsodevious. It has an average elixir of 2.9 and includes the following cards. You can copy the deck, here.
- Bandit
- Bats
- Hunter
- Ice Spirits
- Log
- Magic Archer
- Battle Ram
- Tornado
Tips & Strategy (source)
- This deck is a variation of the Bridge Spam deck.
- This deck uses the typical Bridge Spam cards Bandit and Battle Ram, but has added the utility cards Bats, Ice Spirit, Tornado and Log to assist your offense spam or aid the defense troops (Hunter and Magic Archer) during any incoming attacks.
- Magic Archer and Tornado are your trump cards for any incoming spam along with the Ice Spirit.
- Be liberal with your elixir count (save 3-4 elixir after every placement in the first elixir wave)
- Don't be afraid to spam and rotate your cards! (Especially during double elixir).
Deck #8: Balloon Parade

This deck was created by Redditor, u/RslimS. It has an average elixir of 3.1 and includes the following cards. You can copy the deck, here.
- Balloon
- Guards
- Ice Golem
- Inferno Dragon
- Miner
- Princess
- Tornado
- Zap Spell
Tips & Strategy (source)
- This deck has a Superfast cycle of 3.1 avg elixir, which allows you to quickly out-cycle their counters to Balloon.
- Ice golem, Zap, Tornado, and Princess can be used together to kill any air defense they have for the Balloon.
- You can easily kite troops with Ice Golem
- Melt tanks with Inferno Dragon
- Use Guards to help defend
- Princess and Tornado combo is very good at cleaning up enemy troops.
- Activating the King Tower early with Tornado is important.
- You can stack Princesses -- especially if they don't have the Log.
- Send in Ice golem/Miner to tank for your Balloon.
- If they have too many counters to Balloon and you can't out-cycle them, keep sending in Miners.
Clash Royale Reddit Decks Challenge: How It Works
Clash Royale's Reddit Decks Challenge kicks off Thursday, April 6 at 2 am ET and will run through April 6. Players will battle against one another as in all challenges, but instead of choosing their deck, they'll be randomly assigned one of eight different decks for each fight. The Challenge is broken into two different stages. The Practice Stage and Challenge Stage.
Practice Stage
During the practice stage, players will be working towards winning nine crowns. The practice phase is considered a casual challenge so losses are not counted -- only crowns. The battle in this phase employs Friendly Rules, meaning cards are leveled as follows:
- King Level: 9
- Common Level: 9
- Rare Level: 7
- Epic Level: 4
- Legendary Level: 1
- Overtime Length: 3 minutes
Here are the prizes players win during the Practice stage:
- 3 Crowns - 250 Coins
- 6 Crowns - 500 Coins
- 9 Crowns - 750 coins
Once the Practice stage is completed the player will move on to the Challenge phase.
Challenge Stage
During this stage, standard Tournament challenge rules go into effect. You remain in the competition until you reach three losses, at which time you are eliminated. Tournament card levels are as follows:
- King Level: 9
- Common Level: 9
- Rare Level: 7
- Epic Level: 4
- Legendary Level: 1
- Overtime Length: 3 minutes
Here are the prizes players win during the Challenge stage:
- 3 Wins - 1,000 Coins
- 6 Wins - 3 Epic Cards
- 9 Wins - Magical Chest
- Guaranteed Prize: 130 Coins, 2 Common Cards
- Top Prize: 1,100 Coins, 50 Cards (at least 5 are rare)