'Destiny 2' Update 1.58 (2.9.2) Fixes Nodes & Solstice Glows - Patch Notes

Destiny 2 update 2.9.2 has just released on PS4 as version 1.58, and the fairly small download introduces fixes for Solstice Glows, Sleeper Nodes, ADS and more. Read the full patch notes below courtesy of a Bungie.net blog post.

Destiny 2 update 2.9.2 (version 1.58) Patch Notes

destiny 2 update 158 patch notes
'Destiny 2' update 2.9.2 has released on PS4 as version 1.58 with a fix designed to make Solstice Glows brighter. Read the patch notes below. 'Destiny 2' is available on PS4, Xbox One, PC and Stadia. Bungie

Activities

Gambit

  • Fixed an issue that caused players to freeze when spawning into Gambit.

Prophecy Dungeon

  • Fixed an issue where enemies could stop spawning in Hexahedron area, blocking players from progressing.

Nightfall

  • Fixed an issue where enemies would stop responding to players if they carried motes from a Contact event into the Savathun's Song or Festering Core Nightfall.

Gameplay and Investment

Investment

  • Fixed an issue where players who completed Tommy's Matchbook catalyst pursuit were re-awarded it.
  • Fixed an issue where the Trials vendor engram advertised rewards at zero Power level.
    • Note: This was simply a display error; the actual Power you would receive was not affected.
  • Fixed an issue where the Cold Denial ornament ADS view looked very different from the base weapon.
  • Prestige Eater of Worlds and Spire of Stars ornaments can be viewed in collections.
  • The "Become Legend" step of the New Light quest incorrectly asked players to reach Power level 950.
    • It now correctly ask players to reach Power level 1000.
  • Redrix's Broadsword will now be available to reclaim from Collections.
    • Note: This will be locked to the first roll rewarded when completing the Broadsword quest.
  • Made improvements to Sleeper Node RNG on Mars.
    • When combining Resonate Stems, it is very unlikely that the resulting Override Frequency will unlock a node in your current area. For example, if you need to unlock a node in Heatsink, you should leave Heatsink before creating an Override Frequency.
    • Destiny 2 has an internal checklist of nodes you have unlocked. This checklist is separate from the count you see in game, and prior to this fix, the checklist would frequently be cleared. Clearing this checklist is the reason duplicates were so common. Going forward, the checklist will never be cleared.
    • Note: If you create an Override Frequency for a node that you have opened in the past, you should open the node again instead of deleting the Override Frequency. This will allow the internal checklist to be updated, and help prevent future duplicates.
  • Spider will begin offering three weekly Wanted bounties, up from one.
    • Note: These bounties will now award 10k Glimmer, down from 15k.
  • Fixed an issue where the Guardian Games quest was still present in some players' inventories.
    • Seriously, if this Quest isn't fully removed this time, we're going to need to talk to Zavala about how Titans are rubbing their win in everyone's faces.
      • It's not very nice of them to do that.
        • Please stop reminding me that Hunters lost.
  • Fixed an issue where players could block quest progress by acquiring Calcified Light without the quest active.
  • Reduced amount of Shader drops from Umbral Engrams.

Weapons

  • Exotics
    • Ruinous Effigy:
      • Transmutation Spheres can no longer be picked up by players with active Super abilities.
    • Perks that provide ability energy on Super activation (Apotheosis Veil, Radiant Largesse) now activate after Super energy is consumed.
      • These perks used to activate during the Super's warmup, but that allowed players to cancel their Super during warmup to gain ability energy without consuming their Super energy.
      • This change will prevent activating these perks for "free."
    • Fixed an issue affecting the perks on Jade Rabbit and Merciless.
      • Perks that activate "on hit" weren't triggering properly when projectiles over-penetrated their target.

Armor

  • Solstice of Heroes:
    • When in first person view, most of the Gauntlets are invisible except for the gold trim and hands.
    • Fixed a misaligned solstice glow on Hunter Solstice leg arrangement.
    • Increased glow intensity.

General

  • Fixed an issue on Steam where certain player persona names could cause Weasel errors.

As this is a minor version update and not a significant overhaul, the changes listed in the above patch notes are somewhat small. For those who've been grinding their Guardians in Solstice of Heroes over the past few weeks, changes made to the Universal Armor Glow Bundle will likely serve as solace if you've spent that sweet Eververse cash in hopes of getting a truly special cosmetic for your characters. With update 1.58, that glow should shine brighter on all classes and be slightly more befitting of its in-store picture. Provided you've hit that Majestic threshold, you'll surely look stunning.

Elsewhere in update 2.9.2 are minor adjustments to make Sleeper Node collection a bit easier by introducing a new checklist designed to reduce the appearance of duplicate Nodes for those still hunting them down. This change will be especially helpful for players hoping to scrounge up as much Warmind content as possible before it enters the content vault at the start of Year 4. These Nodes will still be a massive pain to find, but at least Bungie is taking steps to make the process a little more bearable. Beyond that, fixes for freezing and some additional Wanted Bounties should be just enough to keep you busy. Today's update may also be worth watching in case Bungie has some surprises up its sleeve to keep the protracted Season of Arrivals going. Those changes, however, will presumably be up to players to discover if they exist at all.

Destiny 2 is available now on PS4, Xbox One, PC and Stadia.

What are your thoughts on Destiny 2 version 1.58? Did you buy those Solstice Glows? Tell us in the comments section!