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Devil May Cry 5 has some of the best action you'll experience in a video game this year, and a lot of that has to do with the many skills and abilities you can learn.
Players will control three characters as they try to take down the demon, Urizen. Nero, Dante and V have a combination of shared and unique skills, and each onerequires a certain amount of Red Orbs. These Red Orbs are found by defeating enemies, by breaking red globes in the overworld and for completing each mission. There are a ton of skills to learn, and you'll more than likely not be able to obtain them all on your first run-through of the story. But if you want to dive back in on a higher difficulty, you can certainly earn enough Red Orbs.
If you want to know what skills each character in Devil May Cry 5 can learn and how much each one costs, read below. Note: This list is still being compiled.
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SPOILER ALERT! Some of these skills and abilities are learned during the story or after you complete it. If you don't want to know what happens in the Devil May Cry 5 story, turn back now.

...
NERO
Abilities
Speed - 4,500
- Keep holding the left analog in the same direction to build up speed into a full sprint
Table Hopper - 3,000
- Evade an enemy attack with a slight movement of the body, along for easier counter attacks
Table Hopper 2 - 10,000 (requires Table Hopper 1)
- Evade in any direction after a Table Hopper
- After executing a Table Hopper, press R1 + direction and X
Wire Snatch 2 - 8,000
- An upgrade to Wire Snatch with a longer reach
Wire Snatch 3 - 40,000 (requires Wire Snatch 2)
- Extends wire even farther
Air Hike - 20,000
- Concentrate demonic power into the area under your feet to perform a double jump that can reach higher locations
Trigger Heart - 15,000 (obtained after story completed)
- While Devil Trigger is active, the DT Gauge will deplete at a reduced rate
Enemy Step - 45,000
- In mid-air, use an enemy as stepping stone to execute a double jump
Get More Orbs - 50,000
- Increase the range from which you can gather orbs
Ex Provocation - 3,000,000
- A special taunt given only to those who paid a heavy price. Increases Stylish Ran more than a normal taunt
Blue Rose
Color Up 2 - 1,800
- Pack even more power into your Color Up shots. Hold Square to fill up the Bullet Gauge, letting you fire three shots once the gauge is full.
Color Up 3 - 35,000 (requires Color Up 2)
- The final upgrade to Color Up, cramming explosive power into your special bullets. Hold Square to fill up the Bullet Gauge, letting you fire three shots once the gauge is full.
Charge Shot - 7,000 (obtained after completing story)
- Channel the power from your body into the Blue Rose to fire powerful shots that send foes flying
- Press and hold square, then release after your left arm begins to glow
Charge Shot 2 - 18,000 (requires Charge Shot)
- A powered-up version of Charge Shot, packing more pain into each bullet
- Press and hold square, then release after the glow in your left arm grows stronger
Charge Shot 3 - 45,000 (requires Charge Shot 2)
- Strongest version of Charge Shot
- Press and hold Square
Red Queen
Streak - 800
- A magnificent rushing attack that sweeps up surrounding enemies
- While on the ground, press R1 + forward + triangle
Streak 2 - 8,000 (requires Streak 1)
- An improved Streak attack with greatly extended range
Split- 1,200
- A violent descending slash that slams through an enemy and splits them right down the middle
- In mid-air, press R1 + back + Triangle
Red Queen Combo B - 2,500
- A series of heavy blows deals massive damage to anything unlucky enough to get in the way
- While on the ground, repeatedly press Triangle
Red Queen Combo C - 5,000
- A flashy sword combo versatile enough to lay out unsuspecting foes over a wider area
- While on the ground, press Triangle, Triangle and then Triangle (x4)
Red Queen Combo D- 8,500
- A brutal series of strikes culminating in a powerful final blow
- While on the ground, press Triangle (x3) then Triangle
Roulette Spin - 7,000
- Spin the Red Queen's blade in mid-air, cutting up enemies. This attack will allow you to gain a little altitude.
- In mid-air, press Triangle, Triangle, then Triangle
Shuffle - 8,000
- After avoiding an attack by backstepping, rush forward and counter with a fast, powerful blow
- While on the ground press R1 + back, forward + Triangle
Payline - 15,000
- A swift mid-air strike that exploits an enemy's weak point. Brushes off enemy attacks when activated
- In mid-air press R1 + forward + Triangle
Hard Way - 20,000
- A swift strike that exploits an enemy's weak point. Brushes off enemy attacks when activated
- Hold and release Triangle while on the ground
Calibur - 25,000
- Streak towards your foe in mid-air and strike with a heavy blow
- In midair, press R1 + back to forward + triangle
Exceed
Exceed 2 - 3,800
- An upgrade to the Exceed system. Consume two stocks of the Ex-Gauge to use Level 2 Exceed moves.
- Press and hold L2 several times until the Ex-Gauge is filled
Exceed 3 - 12,000 (requires Exceed 2)
- Final upgrade to the Exceed system. Consume three stocks of the Ex-Gauge to use level 3 Exceed moves.
- Press and hold L2 several times until the EX-Gauge is filled
MAX-Act - 45,000
- Right after an attack, activate Exceed with perfect timing to max out your exceed gauge
- Press L2 immediately after an attack
Devil Bringer (Obtained after story is complete)
Showdown - 25,000
- An incredibly powerful series of strikes with the Red Queen and your demonic arms.
- When Devil Trigger is active, while on the ground press R1 + forward + triangle + circle
Maximum Bet - 50,000
- Demonic arms and the REd Queen combine to blow through enemies like a powerful wind.
- When Devil Trigger is active: while on the ground, press R1 +back + triangle + circle
Flat Top - 50,000
- Twist your body into the air and unfurl you dmonic arms for a second jump. Hold X to end your air time.
Devil Breaker
Breaker Plus - 3,000
- Increase the size of your magazine, increasing the total number of Devil Breakers you can take on a mission to four
Breaker Plus 2 - 7,000 (requires Breaker Plus 1)
- Expands magazine to five
Breaker Plus 3 - 15,000 (requires Breaker Plus 2)
- Expands magazine to six
Breaker Plus 4 - 30,000 (requires Breaker Plus 3)
- Expands magazine to seven

...
V
Abilities
Quickplay - 4,500
- Utilize Shadow for high-speed movement. Cannot be activated in battle, or while Shadow is stalemated
Promotion - 20,000
- Ride atop the demon beast Nightmare
- While Nightmare is active, press L1 + circle or X in the air near Nightmare to mount. Press L1+ x or x in the air to dismount
Enemy Step - 45,000
- In mid-air, use an enemy as a stepping stone to execute a double jump
- Press X in mid-air near an enemy
Trigger Heart - 15,000
- While Nightmare is active, the DT Gauge will deplete at a reduced rate
Green Gainer - 18,000
- More likely to receive green orbs from enemies while Nightmare is active
White Gainer - 18,000
- More likely to receive white orbs from enemies while Nightmare is active
Get More Orbs - 50,000
- Increase the range from which you can gather orbs
Ex Provocaton - 3,000,000
- A special taunt given only to those who paid a heavy price. Increases Stylish Rank more than a normal taunt
- Hold L3 + touchscreen
Cane
Royal Fork - 50,000
- Rain down demonic canes from on high, finishing off all dying enemies in the area at once. Expends the DT Gauge
- Press R1 + rotate once + circle
Griffon
Blockade 2 - 2,500
- Power up Blockade to summon three pillars of lightning at once
- Hold square longer than release
Round Robin 2 - 2,500
- This Round Robin upgrade rains even more electric strikes on foes in the area
- Press R1 + back and hold and release square
Flank Attack - 7,500
- Griffon charges at enemies, launching them into the air
- Press R1 + forward + square
Double Check - 5,000
- Use Griffon's power to fire an electric shock that slams into enemies
- Press R1 + back to forward + square
Griffon Vim - 8,500
- Reduce the time needed for Griffon to recover after getting stalemated
Griffon Vigor - 20,000
- Increase Griffon's defense, allowing him to take more hits before getting stalemated
Griffon Vigor 2 - 45,000 (requires Griffon Vigor)
- Increases Griffon's defense even further
Shadow
Shadow Combo B - 12,000
- An extra combo for Shadow, knocking away enemies with a swing of his tail and rending them with enormous fangs
- While on the ground, press triangle, then triangle (x2)
Shadow Combo C - 3,500
- A combo to follow up Shadow's claw attack, changing his neck into a whip to lay nearby foes.
- While on the ground, press triangle (x2) then tap triangle repeatedly
Breakthrough - 1,200
- Shadow dives into the ground and dashes ahead attacking with tentacles as it moves
- While on the ground, press R1 + forward + Triangle
Hedgehog - 5,000
- Shadow transforms into spikes that jut out in all directions to attack
- While on the ground, hold and release triangle
Hedgehog 2 - 12,000 (requires Hedgehog)
- Upgrade adds needles that erupt from the ground behind Shadow
Guillotine - 7,500
- A spinning charge attack that transforms Shadow's body. Press R1 + forward for a diving charge, or R1 + back for a drop attack
Skewer - 35,000
- Shadow transforms his head into a needle to stab at enemies . V can even stand on the needle during this attack
- While on the ground ,press R1 + back to forward + triangle
Shadow Vim - 8,500
- Reduce the time needed for Shadow to recover after getting stalemated
Shadow Vigor - 20,000
- Increases Shadow's defense, allowing him to take more hits before getting stalemated
Shadow Vigor 2 - 45,000 (requires Shadow Vigor)
- Increases Shadow's defense even further
Nightmare
Nightmare Combo B - 9,000
- A new combo for Nightmare that spreads his powerful blows across a wider area
- During Promotion, while on the ground, press circle (x2) and then press circle repeatedly
Domination - 50,000
- Nightmare fires a thick laser straight ahead. Use the left analog to adjust the angle
- Hold circle during illegal move

...
DANTE
Abilities
Speed - 4,500
- Increases run speed
Air Hike - 20,000
- Gives a double jump
Trigger Heart - 15,000
- While Devil Trigger is active, the DT Gauge will deplete at a reduced rate
Enemy Step - 45,000
- In mid-air, use an enemy as a stepping stone to execute a double ump
Get More Orbs - 50,000
- Increase the range from which you can gather orbs
EX Provocation - 3,000,000
- A special taunt given only to those who paid a heavy price increases Stylish Rank
Rebellion
Stinger - 1,500
- A high-speed lunge attack toward the enemy that skewers them through the middle. While Devil Trigger is active, the attack is more powerful, but expends the DT Gauge.
- While on the ground press R1 + forward + triangle
Stinger 2 - 8,000 (requires Stinger)
- Longer range
Million Stab - 4,000 (requires Stinger)
- Rush in to stab the enemy with blinding speed. Repeatedly tap triangle for more stabs
- After executing Stinger, release left analog and hold triangle
Drive - 10,000 (only obtainable after Mission 13)
- This blistering sword swing creates a shockwave that damages distant enemies. Hold Triangle to make it hit harder.
- Press R1 +back to forward + triangle while on the ground
Over Drive - 35,000 (requires Drive)
- A follow-up strike to Drive that lets fly two more shockwave in rapid succession.
- After executing a Drive, press triangle immediately after the shockwave.
Balrog
Bantam Revenge - 5,000
- Execute a counter in the direction you dodged with Welter Move. Slip through enemy attacks and lay on the pain
- In Blow Mode: When moving left or right during Welter Move, press Triangle
Fly Dragon - 7,000
- After charging forward with Heavy Jolt, send out your left fist to pound enemies into the air
- After executing a Heavy Jolt, Press R1 + forward + triangle
Updraft - 3,000
- A high-flying kick that launches enemies upward
- In Kick Mode: while on the ground press R1 + forward + triangle
Rolling Blaze - 15,000
- Jumping discharges a blast wave that damages nearby enemies
- Press x
Ignition 2 - 10,000
- Upgraded version of the Ignition attack buff technique. Effects remain active for longer
- Activate 10 counts in Blow Mode or Heat Up in Kick Mode.
Ignition 3 - 40,000 (requires Ignition 2)
- Dramatically lengthens effect duration
Cavaliere (acquired at the end of Mission 11)
Cross Line - 3,500
- Cross over your twin Cavaliere for a devastating slam attack. Activates Gear Wheel.
- While on the ground, press R1 + forward + triangle
Slipstream - 8,000
- Ride your momentum forward and cross over your twin Cavaliere for a devastating slam attack. Activates Gear Wheel. Can chain into Cavaliere Combo A or B's second step
- While on the ground, pres R 1 + bac to forward + triangle
Highside - 9,000
- This high-velocity attack blasts you skyward along with the enemy you hit. Activates Gear Wheel.
- In mid-air, press R1 +back + triangle
Braking - 10,000
- Drag airborne enemies into the spinning wheels and dive into a backbreaking ground impact. Activates Gear Wheel.
- In mid-air, press R1 +forward + triangle
Idling - 35,000
- Send enemies flying with blows from your twin Cavaliere
- While on the ground, press R1 + back + triangle (x3)
King Cerberus (obtained after Mission 16)
Revolver - 3,500
- Spin violently in mid-air before crashing into the enemy, dealing major impact damage. While Devil Trigger is active, the attack is more powerful but expends the DT Gauge
- Press R1 +forward + triangle
Crystal - 8,000
- Slam a chain into the ground, thrusting a massive glacial blade upward into enemies
- While on the ground, press R1 +back + triangle
Ice Age - 35,000
- Conjure a skin of rock-hard ice, protecting you from enemy attacks.
- While on the ground, press R1 + back-to-forward +triangle
Long Revolver - 9,000
- Your weapon crackles with lightning as it stretches to full length, turning mid-air spins into violent attacks
- Hold triangle until electrified
- Press R1 + forward, then release triangle
Thunder Clap - 25,000
- Launches four lightning orbs that slowly chase down their targets
- Hold triangle until electrified
- While on the ground, press R1 + back then release triangle
Ebony & Ivory
Charge Shot - 2000
- Infuse a shot with demonic power to deal greater damage. Charges automatically in Gunslinger style
- Hold square then release once both arms glow brightly
Charge Shot 2 - 5000 (requires Charge Shot)
- An upgrade to Charge Shot. Longer duration
Charge Shot 3 - 18,000 (requires Charge Shot 2)
- Ultimate evolution of Charge Shot - even longer duration
Coyote -A
Charge Shell - 2,000
- Channel your demonic power into a solid slug shot
- Hold square then release once right arm glows brighter
Charge Shell 2 - 5,000 (requires Charge Shell)
- An upgrade to Charge Shell, faster infusion of power
Kalina Ann (found in Mission 11)
High Explosive - 3,000
- Launch a powered-up missile packed with high explosives
- While on the ground, hold square then release when sparks fly from Kalina Ann
Double Kalina Ann (obtained after Mission 18)
Cascade - 5,000
- Connect the twin Kalina Anns to fire a supercharged energy beam that pierces through enemies
- With Double Kalina Ann equipped: While on the ground, hold square then release when the two Kalina Anns couple together
Dr. Faust (Acquired after Mission 13)
Man in the Red - 8,000
- Carpet the area around you with countless Red Orbs that will damage enemies on contact. Expends the Red Orbs you've collected
- Press R1 +back + square
Hat Trick - 20,000
- Inflict damage on all enemies hit by Set Hat while absorbing Red Orbs
- After executing a Set Hat or Mad Hatter, press Square right when you catch the hat
Dr. Faust 2 - 10,000
- Increases the Orbs earned and Orbs expended while Dr. Faust is equipped. Uses more Orbs for more attack power
Trickster
TS Style Level 2 - 3,500
-
Learn Level 2 Trickster skills
- Flipper
- Mustang
Swordmaster
SM Styles Level 2 - 4,000
-
Learn Level 2 Swordmaster skills
- Rebellion - Shredder
- Balrog - Rising Dragon, Flint Wheel
- Cavaliere - Full Throttle
- King Cerberus - Rock Back, King Slayer
SM Style Level 3 - 18,000 (requires Level 2)
- Devil Sword Sparda - Round Trip
- Balrog - Divine Dragon
- Cavaliere - Wheelie Jump
- King Cerberus - Hot Stuff, Percussion
Gunslinger
GS Styles Level 2 - 4,000
-
Learn Level 2 Gunslinger skills
- Ebony & Ivory - Rainstorm (in mid-air press circle)
- Coyte-A - Backslide
- Kalina Ann - Blaster
- Dr. Faust - Magic Hat
- Double Kalina Ann - Blaster Twins
GS Styles Level 3 - 18,000 (requires Level 2)
- Ebony & Ivory - Twosome Time
- Coyote-A - Gun Stinger
- Kalina Ann - Hysteric
- Dr. Faust - Set Hat 2
- Double Kalina Ann - Hysteric Twins
GS Style Level 4 - 50,000 (requires Level 3)
- Ebony & Ivory - Honeycomb Fire
- Coyote-A: Cut-In Front, Back, Side
- Kalina Ann - Paranoia
- Dr. Faust - Red Hot Night
- Double Kalina Ann - Mega Cascade
Royalguard
RG Style Level 2 -3,500
-
Learn Level 2 Royalguard skill
- Air Block
Sin Devil Trigger (acquired after Mission 13)
Sin Stinger - 9,000
- Charge into the enemy surround by the whirlwind of Swords Formation. Tears through any enemy. Hold Triangle to keep the attack going.
- Press R1 + forward + Triangle
Sin Inferno - 18,000
- Slam a thunderous punch into the ground, making the fires of hell erupt around you that launches any nearby enemies into the air
- Press R1 + back + triangle
Demolition - 35,000
- Grab an enemy and trigger a blast from within, shattering the enemy with raw explosive power
- Press and hold L2
The Luce - 40,000
- Focus energy into your outstretched wings and raze the earth with a laser barrage. Hold R2 to keep attack going
- Press R2
Quadruple 5 - 50,000
- When transformed into the Sin Devil Trigger with Stylins Rank SSSL Press L1 while the gauge is glowing to disengage your transformation. This allows you to unleash your Sin Devil Trigger power for a moment and attack.
Devil May Cry 5 is out now for PS4 and Xbox One.
What do you think of the list of skills and their costs? Let us know your favorite skills in the comments section below.
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