'Fallout 76' Patch 9 Update: Vending Machines and How to Get Legendary Scrit

A brand new Fallout 76 patch is on the way for all the Vault Dwellers still mucking around Bethesda's living apocalypse simulator. The Patch 9 release will introduce player vending machines, legendary exchange machines and buffs to certain weapon types. While this patch might not be as flashy as some of the other gameplay updates, it's still a solid update that makes the world of Appalachia a little more interesting by taking the first steps towards an official, player-driven economy. .

Here are the major points for the update:

  • Player Vending Machines- Soon, you'll be able to set up your store in your C.A.M.P., allowing you to sell off those extra bobby pins you have lying around. Players can deposit materials straight from the item menu into the store and set their own prices. The economy of Fallout 76 is about to change forever, although it's unclear what the going rates will be for a number of items.. Especially since over the past year, players have used exploits to do things like break into the "developer room" that contained every item in the game. This essentially made everything worthless since it could be easily found and replicated. Now that these exploits have been patched and players have to scavenge for their goods, it makes a human shop seem totally viable.
  • Legendary Exchange Machines- Tired of running around doing missions and hoping that a certain powerful weapon blueprint drops from the sky? The Purveyor is a new Mole Miner that's coming to the Wasteland in the next patch. Players will soon be able to purchase legendary weapons using a brand new currency called legendary scrip. To get you ready, exchange machines will appear at Train Stations that turn your old legendary items into this new currency. You can get your scrip now but the Purveyor won't show up until the patch is live.
  • Plasma Weapon Buffs- Base Plasma gun damage will increase by 30 percent and the Base Enclave Plasma Gun damage will be increased by 20 percent.
  • Display Cases- You'll soon be able to show off your bobble heads in display cases, but not until a few weeks after patch 9 drops.

If you want the finer details of Fallout 76 Patch 9, here's the official notice from Bethesda:

fallout, 76, patch, 9, update, vending, machines, legendary, scrit
Vending machines are on the way Bethesda


  • With Patch 9, we're going to add personal Vending Machines that aspiring entrepreneurs around Appalachia can use to turn their C.A.M.P.s into makeshift markets. These vending machines will allow you to turn a profit by selling items you've made or found during your adventures. You can also visit other Dwellers' C.A.M.P.s to pick up new gear for your collection.
  • Once you build a Vending Machine, you can assign items to it directly from your Stash and choose the Cap prices you'd like buyers to pay for them. Items you place in your Vending Machine will remain in your Stash, but they will also display a new vending icon next to their names so that it's easy to identify what you've marked for sale at a glance. You will receive a notification whenever a buyer snatches up one of your wares. Caps from your sale, minus a nominal fee of 10 percent to maintain a healthy in-game economy, will be added to your Cap balance.
  • Of course, to run a successful business, you'll need to advertise! When you build and power a Vending Machine, your C.A.M.P. location will appear to all players on the map as long as you aren't currently Wanted. When others hover over your C.A.M.P. on the map, they'll see your name and player icon, as well as the number and types of items you have marked for sale. If you've got lots of goods or rare items, and set fair prices, your shop will likely have a few new visitors.

We can't wait to see how your C.A.M.P.s and trading evolve once we get vending machines into your hands, and we hope you'll share your thoughts with us once they go live next week.


  • The Purveyor is a new Mole Miner vendor who will be making her way to the Wasteland later this month, but she doesn't deal in Caps. When she opens the doors to her shop, you'll be able to exchange a new type of currency, called Legendary Scrip, for legendary items. To help you prepare for the Purveyor's arrival, we're adding Legendary Exchange Machines that you can use to break down your unwanted legendary items and turn them into Scrip.
  • Once Patch 9 is live, you will be able to find Legendary Exchange Machines at Train Stations around Appalachia. Load up your inventory with the legendary items you no longer want to keep, place them in the machine, and then collect your Scrip. The higher the star-rating of your legendary items, the more Scrip you will receive. The more Legendary Scrip you have when the Purveyor arrives, the more legendary weapons and armor you will be able to buy!

We will have more details to share on the Purveyor next week. We hope the addition of Exchange Machines will help you free up some storage space and fill your wallet with Scrip while she travels to the surface.


Previously, we asked you to weigh in on a poll to determine your favorite Survival Mode scoreboard stat so that we could make adjustments based on the community's preferences. The results are in: "Players Killed" received the most votes, with "Longest Life" and "XP Gained" tying for second, and "Enemies Killed" coming in third. While "Players Killed" was the clear victor at 63 percent, there were enough votes in other categories that we wanted to create a new stat that takes more than one into account when ranking player performance in Survival Mode.

With Patch 9, we're planning to implement "Survival Score" as the new primary stat for the Scoreboards. Here's how it will work:

  • You will receive one Survival Point for every Experience Point you earn while playing in the Survival Beta.
  • The total number of Survival Points you currently have will determine your placement on the Scoreboards. The three players with the highest Survival Scores will be highlighted on the Map.
  • On death, your Survival Score will be reset to zero.
  • When you kill another player, 75 percent of the Survival Points they had prior to death will be added to your Survival Score.

For example: If your Survival Score is 500 and you kill a player whose Score is 1,000, they will lose all their Points and you will receive 750, for a new Survival Score of 1,250.

Thank you for your feedback and for participating in our poll. We believe Survival Score will offer a more well-rounded way to evaluate your feats, while also giving PVP-focused players a clear way to rise through the rankings and chase the excitement of fending off challengers.


In addition to everything mentioned so far, we're planning to make a few adjustments to weapons in our next update. Read on for a preview of the weapon changes you can expect to see on patch day.


Plasma Guns aren't currently as strong as we'd like them to be, and we wanted to give them a bit of a damage boost to bring them more in line with the other weapons at your disposal. The following buffs should help your Plasma Guns pack a little more punch across the board:

  • Base Plasma Gun damage increased by 30 percent.
  • Base Enclave Plasma Gun damage increased by 10 percent to 30 percent.


We're also implementing fixes for a pair of bugs affecting shotguns that have the explosive legendary effect. The first was causing them to deal double damage, rather than the 20 percent increase the explosive effect is intended to provide. The second issue was causing the Pip-Boy to display lower damage numbers than explosive shotguns were actually dealing to your targets. While these aren't true balance changes, it's important that we address these issues to bring more consistency to both the displayed and actual damage output of explosive shotguns.


Finally, we've heard your feedback that Flamer Fuel and Cryo Cells can be hard to come by. We'd like to give you more opportunities to stock up on ammo for these weapons when you visit workbenches, and we are planning to make the following changes:

  • Flamer Fuel created via crafting increased from 5 to 20.
  • Cryo Cells created via crafting increased from 15 to 25.


As some of you may already be aware, we're planning to add display cases so that you can show off some of the items you've collected, such as weapons, bobbleheads, and magazines, in your C.A.M.P.s. We're excited to bring this feature to the game, but it's going to take a little more time and testing to make sure we get it right. As a result, display cases are going to arrive a few weeks after we release Patch 9. We know many of you are waiting to be able to flaunt your collections, and we appreciate your patience.

We hope you've enjoyed getting an early look at some of the changes coming with our next update. As with previous updates, we're planning to post the full patch notes when Patch 9 goes live on May 7.

What do you think of Patch 9? Are you feeling more optimistic about Fallout 76 now? Thinking about coming back now that it's not so hopelessly busted? Let us know in the comments!