'Halo: Master Chief Collection' September Update: Patch Notes Include Tons of Bug Fixes

Halo: Master Chief Collection continues to be a work in progress, and the September update includes many bug fixes and other cleanup. Unfortunately, there isn't much new content this time around. The patch is available to download now.

halo-master-chief-collection-september-update
The patch notes for Halo: Master Chief Collection's September Update are out now 343 Industries

Be aware that due to the nature of bug fixes, any mid-level game saves for the Halo: Combat Evolved campaign will be reset. Players will start at the same level, but will be brought back to the beginning.

Halo: Master Chief Collection September Update Patch Notes

Global

  • Updated Matchmaking logic to help players in less populated regions find matches
  • Current Highest Rank on a Player's Detail page no longer fails to load
  • Fixed an issue with Server list not refreshing properly when switching between LAN mode and Xbox Live
  • Idle players will no longer re-queue into Matchmaking
  • General stability improvements in various network scenarios
  • Improved chat behavior in lobbies between Matchmaking games
  • Fixed rival data population issue on Playlist Leaderboards
  • General Leaderboard improvements
  • Fixed several issues that prevented hosts from earning various Achievements when
  • clients were correctly given progress
  • Fixed an issue where players who disconnected were awarded wins during matchmade games
  • Quit ban code has been added and will be monitored to determine how they are enabled soon

Halo: CE

  • Added the Blind Skull to allow screenshots to be taken without HUD elements as well as for players seeking higher scores with campaign scoring
  • Fixed issue with Rocket Launcher rounds firing slightly offset from reticle
  • Resolved Gamertag persistence over player with Active Camo
  • Improvements to targeted player enemy name HUD location
  • Improvements to networking code for shot registration
  • Improvements to AR registration resolving inability to shoot powerups and players
  • Improvements to Shotgun hit registration at close-range
  • Improvements to kill feed and respawn countdown timer
  • Adjusted text for Custom Game "Kill Penalty" option header to now read "No Kill Penalty"

Halo 2

  • Improved stability during split screen after players unexpectedly lose network connectivity
  • Improved behavior in scenarios where Xbox One X and other Xbox models are playing Live Co-op together
  • Fixed issue where Cortana appeared partially rendered during Great Journey in classic graphics

Halo 3

  • Fixed an issue where a dedicated server would not be allocated to host a matchmade game in certain networking scenarios
  • Fixed a crash which could occur when accessing terminals with the text language set to French
  • Fixed Golf Club reticle
  • Golf Ball now appears in its intended glistening white
  • Fixed insertion points for The Ark on playlist Tanks, Tanks, Tanks

Halo 4

  • Fixed a crash which could occur in Spartan Ops
  • Fixed a rare issue with HUD elements duplicating/overlapping during Lightning Flag gametypes
  • Improved texture LOD (level of detail) throughout Halo 4 Campaign
  • Fixed ordering of movement speed options in Custom Games
  • General fixes to Skull names and descriptions in SPOPs

ODST

  • Fixed an issue where the player is not brought to the PGCR after the last mission in a Playlist
  • Players who do not have ODST installed are now brought to the Game Install screen when they join a party intending to play ODST together
  • Fixed checkpoint issue when progressing to Data Hive on Street Smart playlist
  • Fixed an issue preventing players from immediately accessing ODST after switching Xbox profiles

H2A Multiplayer

  • Fixed an issue that caused shadows to not render properly when playing in 4K
  • Fixed Assault Rifle ammo counter displaying incorrect number of rounds
  • Fixed inconsistent button mapping for Banshee Tricks on Universal Bump and Jump layout
  • Fixed issue with displaying Infection medals and kill feed in games with more than 12 players

Campaign General

  • ODST and Halo 3 level completion stats are no longer lumped together on the Playlists Main Menu
  • Fixed an issue where Campaign progress could appear blank after launching the title
  • Improved some inaccuracies with Playlist leaderboard entries
  • Improved accuracy of icons in campaign scoring PGCR
  • Pause Menu UI no longer disappears when viewing Skull and Difficulty details

Matchmaking General

  • Improved Profile Switching behavior in the Matchmaking Find Game flow

Custom Games General

  • Reverting gametype settings now individually reverts to the previously saved version's configuration, rather than the default template

Forge and Films

  • Players who have not purchased ODST are now redirected appropriately when attempting to access ODST Films
  • Players can now save screenshots when the Xbox is not connected to Xbox Live

Settings

  • "Set For All Games" option no longer appears available when selecting non-universal control schemes
  • Impulse Triggers are now re-enabled after selecting Restore Default Settings
  • Subtitles options now appear under Audio Settings submenu for convenience
  • Fixed issue where Roster session Leader is unable to access Network Settings after all members have left the Squad

Playlist Changes

Through player feedback we are constantly evolving the offerings in Matchmaking. Below is a list of key improvements being made to playlists based on your direct feedback. These gametypes will be updated in Matchmaking shortly after the patch goes live.

Halo: CE Team Doubles

  • Kill Penalty in settings has been turned off

Halo CE Team Arena

  • Added new Slayer variant that is up to 100 kills to replace all 50 kill Slayer variants
  • Kill Penalty in settings has been turned off
  • Adding updated Oddball variant on Chill Out, Derelict, Wizard and Prisoner
  • Adding Reverse Tag variant on Damnation
  • Adding updated CTF variant for Wizard
  • Adding updated CTF variant for Derelict
  • Adding updated CTF variant for Blood Gulch
  • Adding updated CTF variant for Battle Creek
  • Adding King of the Hill variant for use with Battle Creek, Rat Race, Derelict, Damnation, Hang Em' High, Chill Out and Wizard
  • Adding updated Sniper variant for Hang Em' High set to 100 kills
  • Adding updated Sniper variant for Boarding Action and Blood Gulch set to 50 kills

Halo 2 Classic Team Arena

  • Update for all Sniper variants: Magnum secondary, starting grenades and grenades on map removed

Halo 2 Classic Team Hardcore

  • Update to correct settings for Midship, Warlock and Sanctuary CTF gametypes
    Update to Sanctuary map to reflect having correct weapons on map

Halo 3 Team Arena

  • King of the Hill variants updated to have the hill move in order instead of random
  • Update for all Sniper variants: Magnum secondary, starting grenades and grenades on map removed
  • Slayer variant name appears in-game as "Team Slayer BR" now instead of "TEAM SLAYER BR"

Halo 3 Team Hardcore

  • All game variants: Updated to correct respawn settings with betrayal and suicide penalties off
  • Slayer variants updated to reflect -1 points for suicides and betrayals

Halo 3 Team Doubles

  • King of the Hill variants updated to have the hill move in order instead of random
  • Oddball and CTF variants updated to require two melees when carrying the flag or ball

Social Big Team Battle

  • Halo CE BTB Slayer variants have been updated to 100 kills
  • Turned Kill Penalty off
  • Added CTF variant for Battle Creek

To see what the team at 343 Industries is working on next, check out its public-facing Trello board, which details all development plans for Halo: Master Chief Collection.

So what do you think? Are you excited to see any of the new changes in Halo: Master Chief Collection? What do you hope is included in the next update? Let us know your thoughts in the comments section below.

'Halo: Master Chief Collection' September Update: Patch Notes Include Tons of Bug Fixes | Tech & Science