‘Hearthstone’ Balance Update: Card Nerfs to Druid, Rogue, Odd Paladin

On Tuesday night, Blizzard released a brand new balance patch for Hearthstone. Completely surprising players, this patch nerfed some of the more popular decks that have dominated over the last few metas. Odd Paladin, Kingsbane Rogue, Shudderwock Shaman and Druid all received massive nerf that will affect their viability in the future. Players are unsure how the meta is going to play out, but the developers think that it is the right move.

"When we are discussing card changes, there are different things we are specifically looking at to see which cards, if any, should be adjusted," Lead Designer Mike Donais told Newsweek. "(Odd Paladin, Druid, Shudderwock Shaman) included cards that checked multiple boxes for us: not fun to play against, not aligned with how we want classes to feel, and becoming must haves in a lot of decks."

Wild Growth- Will Cost 3 Mana (Up From 2)

Nourish- Will Cost 6 Mana (Up From 5)

Druid has been one of the most dominant classes for the past couple of years. Ramping up their mana with cards like Wild Growth and Nourish , Druid players were able to activate their combos and fill their boards before their opponents had a chance to fight back. The community despised Malfurion, wondering why expansion after expansion Blizzard was buffing the class. Rastakhan’s Rumble was the first expansion in months not to give Druid any powerful cards and this nerf might keep them away from the top of the ladder.

Level Up- Will Cost 6 Mana (Up from 5)

Odd Paladin swarms the board with tiny minions, buffing them until you get overwhelmed with Silver Hand Recruits. In its pre-nerf form, the deck failed to utilize any of the cards from the new expansion and was a slog to play against. This nerf completely screwed over Uther players who enjoyed not having to craft anything new. Now that it costs an even amount, you’ll need Genn Greymane to use it in a deck, but that’s not nearly as good.

Saronite Chain Gang – Now reads: Taunt. Battlecry: Summon another Saronite Chain Gang.

In the beginning of The Witchwood expansion, streamer Disguised Toast discovered that you can create near infinite amounts of The Shudderwock by having it copy Saronite Chain Gang and then bouncing them back to your hand. The deck relied heavily on playing your combo pieces and was closer to Solitaire to Hearthstone . This nerf still makes “how long can this go on” a powerful cards in decks that use Prince Keleseth , but neuters its OTK potential.

Leeching Poison – Will cost 1 mana. (Down from 2). Now reads: Give your weapon Lifesteal this turn.

Kingsbane Rogue uses the Legendary weapon from Kobold and Catacombs and wants to buff it in an infinite loop. Leeching Poison was a terrible card in every deck but this one, because Kingsbane kept the Lifesteal buff permanently. Rogues could have an 11 attack weapon heal them up for half their health pool every time they attacked. The deck was still finding its place in the meta, but Blizzard slapped it in the back of the head before it even got the chance. It’s good to see Hearthstone balance be proactive rather than reactive.

What’s your favorite nerf in this balance patch? Tell us in the comments.

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