'No Man's Sky' Update 1.57 Releasing on PS4, Xbox to Fix Bugs - Patch Notes
No Man's Sky update 1.57 is releasing across PS4 and Xbox One throughout the day today. The patch fixes traversal bugs, long load times and graphical glitches, alongside slight adjustments to key mechanics. Read the full patch notes courtesy of an official Hello Games news post.

'No Man's Sky' 1.57 Patch Notes
Bug Fixes
- Fixed an issue that prevented planets from being added to the Discovery timeline when exiting certain ship models.
- Fixed an issue that prevented players from using the Pulse Engine to escape between waves of Sentinel space fighters.
- Fixed an issue that could cause base NPC workers to become unresponsive after moving / deleting your base.
- Substantially increased the length of time fuel lasts in the hydroponic trays.
- Prevented an occasional crash on Xbox One X in scenes with a high node count.
- Fixed a crash related to creatures.
- Fixed a crash related to terrain generation.
- Fix for an issue with PC shader compilation when the game is first booted which would occasionally result in a crash.
- Various performance improvements.
- Various improvements to load times (approximately five-10 percent improvement to warp times, 30 percent improvement to initial game load).
- Fixed an issue that incorrectly limited the number of storage containers that could be built on the freighter.
- Fixed an issue that could prevent construction in the freighter base.
- Fixed an issue that could cause the 'Nearby buildings' scan on the signal booster to fail.
- Fixed an issue that prevented exploration-focussed frigates from charging their scanners.
- Fixed an issue that prevented damaged frigates from being completely repaired.
- Fixed an issue that could cause the lobby not to display all available games on PS4.
- Marked icons are now automatically cleared on arrival at the marked target.
- Fixed a number of cases where the HUD would prompt to mark icons that did not need marking.
- Improved target locking for ship PvP.
- Improved the appearance of HUD markers on player ships.
- Fixed a number of visual issues around using the Analyser Visor in very specific circumstances.
- Improved the mapping of the Steam Controller.
- Removed an obsolete building product from the blueprint analyser.
- Combat music now triggers when fighting biological horrors.
- Slightly increased the damage dealt by biological horrors.
- Fixed an issue that could cause expedition rewards to artificially increase after save/loading.
- Fixed an issue where the Personal Forcefield could be deployed on 0% charge.
- Fixed an issue where the Mining Beam and other weapon effects displayed the wrong colour in multiplayer.
- Fixed an issue where the screen on the Multi-Tool would display the wrong ammo count for the Blaze Javelin.
- Fixed an issue where the Multi-Tool was invisible in Photo Mode.
- Fixed an issue where the Personal Forcefield would remain in-world forever when cycling Alt Weapon modes.
- Fixed an issue where meleeing while sprinting could cause an animation glitch
- Improved the appearance of clouds in 4K/1440p modes.
- Visual improvements made to some exotic biomes.
- Visual improvements made to the space station technology merchants.
- Increased the visibility of underground toxic hazards.
- Visual improvements to buried technology modules.
While none of these individual fixes redefine the No Man's Sky NEXT experience, they form a fairly attractive package for those who've been frustrated by the game's lack of stability on console platforms. These fixes went live on PC late last week, but now they're ready for all platforms where the game is available.
The biggest changes worth noting are the significant decreases to load times, which have been an obvious sticking point since NEXT launched in late July, More effective target locking and improved 4K effects. No Man's Sky continues to tighten its loose screws with each new update, and version 1.57 looks to be one of its most satisfying editions yet. While there are still plenty of quirks in need of fixing, any changes that make the No Man's Sky journey a better one are greatly appreciated.
No Man's Sky is available now on PS4, Xbox One and PC. The update is deploying now on PS4 and Xbox One.
What are your thoughts on No Man's Sky's 1.57 update? Is the experience still too buggy for you? Tell us in the comments section!