'PUBG' PC Update 22 Live With Region Lock & Rank System: Patch Notes

PUBG Update 22 has finally made its way to PC Live Servers with region locking features, a rank system and more. The update debuted on Test Servers late last month, but this build has a few bug fixes not found in the previous iteration. The official patch notes are below.

'PUBG' Update 22 Live Patch Notes

Rank System, Leaderboard & Region Renewal

PUBG Ranks
'PUBG' Update 22 adds a new rank system with eight total ranks. PUBG Corporation
  • Server/region will now be decided automatically depending on the player's local region
    • If you group with a player from another region, matchmaking will automatically decide the best region to play on
  • Implemented Rank System
    • There are eight total ranks
    • Rank will be assigned based on Rank Points earned
    • To earn your first rank, you will need to play 10 provisional matches
    • Rank promotion / demotion will be decided by total rank points as indicated in the chart above
  • Statistics Page Renewal
    • Improved the UI of the Career and Leaderboard screens
    • Career
      • Improved UI to show rank, KDA, Avg. damage, etc. more clearly.
    • Leaderboard
      • Will display up to 100 ranks

Map Selection

  • Map selection is back once again, allowing you to select which maps you want to play on
    • You can select Quick Join or select maps individually
    • Quick Join function puts you in the first available game, regardless of map

Skin Trade Up System

PUBG Skin Trades
Today's 'PUBG' update also lets players trade common skins for rare ones. PUBG Corporation
  • We've added a Skin Trade Up system where you can trade in items for those of a higher tier
    • You can trade up multiple same-tier items and BP into one next-tier skin item
    • Trade up requires ten items, and the maximum tier you can get is up to rare(blue) while the system is in testing. We'll look to open up the system further once we're satisfied with the balance of the system but please note that any BP costs associated with this system may change.
    • The required BP amount is different depending on the tier of items being traded up. You will not be able to initiate the trade without all required items

Skins & Items

  • Added new "FALL 2018 CRATE"
    • This crate can be purchased with BP
    • Will be separate from the Weekly Random Crate
    • No key is required to open this crate.

UI / UX

  • Added a wheel menu for quick access to healing and throwable items
    • These are the default keybindings to use each function
      • G / F1: Throwables
      • ~ / F2: Heal/booster items
      • F4: Emote
    • Emote activation hotkey changed from ` to F4
    • You can cancel the wheel by clicking the right mouse button
  • Added an option to hide the nicknames of players in the killfeed who downed/killed you or your teammates
  • Added alert icons to the network statistics function
  • Three new icons represent High latency, Latency variation, Packet loss
    • High latency: Alerts you if your ping/latency is getting too high
    • Latency variation: Alerts you if your latency variation changes are too high
    • Packet loss: Alerts you if your ratio of packet loss is too high
  • Added an icon to check teammate's log out / disconnected status
  • Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.
  • Added an option to manage the maximum ratio of minimap zooming
  • Added auto-reload option
    • When enabled, you will reload weapons automatically when you try to fire while your magazine is empty
    • By default, this is set to "Off" but can be changed in the Gameplay menu
  • Changed the official name of ping system to "Quick Marker"
  • Increased the display time of quick marker from five to 10 seconds
  • Note: Replay version has been updated, replays from previous updates are no longer playable.

Performance

  • Improved client performance by optimizing the creation of character materials

Custom Match

  • Improved the calculation of participants in the session waiting room
    • Players in OBSERVER or UNASSIGNED status will not be calculated in playable participants

Bug Fixes

  • Fixed the issue where players could sometimes climb stairs much faster while moving diagonally next to the wall.
  • Fixed the issue where a downed players' character model would sometimes penetrate walls.
  • Fixed the issue where players could hold weapons while moving close to rocks while underwater.
  • Fixed the issue where characters would look like they were sliding while standing up if they took out a weapon and stood up at the same time.
  • Fixed the issue where a player appeared to slide when standing up or moving while going prone before landing from a certain height.
  • Fixed the issue where Flashbang and Molotov stun and on fire animations could be cancelled when repeatedly crouching/standing up/prone/or equipping a weapon.
  • Fixed an issue where the player UI sometimes disappeared in the observer's view.
  • Fixed the issue where ADS worked unreliably when ADSing right after equipping a weapon.
  • Fixed the issue where a player sometimes received collision damage from a motorcycle when another player picked up the motorcycle.
  • Fixed an issue where a character would sometimes rotate even though its feet are fixed when the screen is rotated more than 180 degrees left or right.
  • Fixed the issue where a player's motion was sometimes shown as scoping when taking steps next to a wall.
  • Fixed the issue where characters could vault over other characters when positioned at certain heights.
  • Fixed the issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle.
  • Fixed the issue where a player could be reported multiple times by playing the replay over and over.
  • Fixed the issue where a character's HP bar was sometimes shown in the lobby after exiting the server replay.
  • Fixed the issue where a character's animation would pop upward when getting close to the wheels of a buggy.
  • Fixed the issue of where a character's animation would pop upward when crouching and standing up near a vehicle.
  • Fixed an issue where walk button cannot be used when sprinting after changing sprint key to toggle
  • Fixed an issue where player can stand up from a prone position faster than usual in certain conditions.
  • Fixed an issue where player couldn't see his teammate's character in lobby after a match intermittently
  • Fixed an issue where player couldn't loot some items such as weapon or ammo on the ground
  • Fixed an issue causing a character to be headless when wearing certain skins
  • Fixed an issue where players could shoot in an abnormal direction in free-look
  • Fixed an issue where In FPP when character holding throwables or ready to throw throwables is moving facing the sky, his/her hand flickers and moves around
  • Fixed an issue where players could get into certain terrain of Miramar which should be impossible
  • Fixed the issue of seeing headless characters when using healing items in FPP mode in prone position or when entering a vehicle.
  • Fixed the issue where you can sometimes see through walls and rock surfaces while riding the motorcycle.
  • Fixed the issue where your camera sometimes goes through the vehicle when the vehicle is leaning on an object.
  • Fixed the issue of seeing headless characters when using healing items in FPP mode in prone position or when entering a vehicle.
  • Fixed the issue where you can sometimes see through walls and rock surfaces while riding the motorcycle.
  • Fixed the issue where your camera sometimes goes through the vehicle when the vehicle is leaning on an object.
  • Fixed the issue where players could hold weapons while moving close to rocks while underwater.
  • Fixed the issue where players could hold weapons while moving close to rocks while underwater.

Even though the differences between the live and test versions of PUBG Update 22 are mostly inconsequential, beyond the addition of a new crate and a few minor tweaks, its contribution to the game can't be overstated. Fans have been asking for region-locked servers since PUBG's early access launch, and now they're finally available for everyone. Geographically speaking, it means those who live in regions with low hacker populations aren't as likely to be frustrated by cheaters who reside elsewhere. It does little for those in regions where cheating is more common, but at least it makes everybody else happy. Combined with recently updated anti-cheat tools, PUBG's competitive balance might actually be somewhat restored for a little while.

That's a good thing, considering Update 22 also introduces a ranking system. Under the new hierarchy, high-level players have a chance to test their skills against others without using third-party trackers. PUBG's laundry list of esports woes can't be fixed overnight, but any means of encouraging competition is a step in the right direction. PUBG Update 22 doesn't necessarily reinvent the wheel, but it definitely makes the existing wheel much better.

PUBG is available now on PC and Xbox One. Update 22 is exclusive to PC.

What do you think about PUBG Update 22 based on these patch notes? Has region locking made your game better? Tell us in the comments section!