‘PUBG’ PTS Update on Xbox Adds SLR & Mirado - Patch Notes, Dates & Times

PUBG ’s Public Test Server returned to Xbox One with a new PTS update late last night. The sizable patch adds the SLR gun and Mirado muscle car ahead of a public release in the coming weeks. All owners of PUBG on Xbox can download the PTS now and play the content through July 16 at 4 a.m. EDT. Here’s a recap of everything included in the update.

 

‘PUBG’ PTS UPDATE JULY 10 PATCH NOTES

Weapons

PUBG weapon damage balance Weapons have been overhauled for 'PUBG's next update on Xbox. PUBG Corporation

  • Pistols
    • Increased the damage of the P92, P1911, P18C, R1895 and R45
  • Shotguns
    • Increased overall damage and effective range
    • Shotgun chokes and duckbills are now less effective at decreasing spread (so the effective spread for a shotgun with a choke or duckbill will be similar to before)
    • Increased limb shots modifier (shooting limbs now does more damage)
    • Slightly decreased the damage of the S686 and S1897
    • Reduced pellet spread
    • Shotgun chokes can now be attached to the sawed-off
  • SMGs
    • Adjusted SMGs to be more effective in short-range combat
    • Increased limb shots modifier
    • Slightly increased the damage of the Micro UZI, UMP9 and Vector
    • Decreased vertical recoil on all SMGs
    • Decreased recoil and scope sway when moving in ADS (aiming down sights)
    • Increased ADS transition speed
    • To make the Vector a little easier to find, we’ve increased its spawn rate at the expense of the spawn rate of the UMP-9 (overall SMG spawn rate remains the same).
  • ARs
    • Rebalanced ARs so none is the “objective” best—the power differential between each is now reduced, but each brings advantages to different situations.
    • Slightly decreased the damage of the M16A4, SCAR-L, AUG and M416
    • Increased reload time by 30 percent for the SCAR-L, M16A4 and M416
    • Increased reload time by 10 percent for the AKM
    • Increased vertical and horizontal recoil for all ARs except the AKM
    • Decreased recoil recovery rate for all ARs
    • Restricted big scopes (eight times and 15x) for use with all ARs
    • Modified recoil animations for all ARs
    • First shot (including first shot after recoil resets) from the M16A4 now has less recoil.
  • DMRs
    • Increased head, body and limb shot modifier
    • Decreased the damage of the SKS
    • Slightly increased the damage of the VSS and Mini14
    • Increased vertical and horizontal recoil for all DMRs
    • Decreased the recoil recovery rate for all DMRs
    • Added new recoil animations for all DMRs
    • Increased world spawn rate of DMRs.
    • DMRs now use AR attachments (magazines, compensators, etc.) along with SR attachments
  • SRs
    • Decreased basic damage of the M24 from 88 to 79
    • M24 will no longer dropped in care package. It spawns in the world
    • Both SR quickdraw magazines and SR extended quickdraw magazines now spawn only in care packages
  • Other guns
    • Slightly increased the damage of the DP28 and M249
    • Restricted big scopes (eight times and 15x) for use with LMGs (DP28, M249)
    • Reduced crossbow reloading time from four seconds to 3.5 seconds
  • Weapon sway has been adjusted for all weapons (slightly increased side-to-side movement). And sway is now more pronounced when holding your breath.
    • Weapon sway when moving is now also reduced by the cheek pad attachment
    • Cheek pads now help you recover from weapon sway more quickly after moving

Other Item Balance

  • Level three helmets now only spawn in care packages (and one is guaranteed to be in every care package)
  • We’ve reduced the spawn rate for AR extended quickdraw magazines
  • Adrenaline syringes now spawn (rarely) alongside normal loot in the game world
  • Adjusted the casting time of Adrenaline syringe from eight seconds to six seconds
  • The tactical stock and cheek pad are now less effective at improving recoil recovery rate. It now improves ADS speed.

Gameplay

Along with all the balance changes, we’re introducing a new weapon, a new vehicle for Miramar, and a ton of new weapon attachments.

New Weapon

Added the SLR

  • The SLR spawns alongside normal world loot. It’s a DMR which uses 7.62mm ammo and contains 10 bullets per magazine (20 bullets when extended.)
  • The SLR is more powerful than the SKS but has more recoil. Recoil control is the key to using the SLR effectively.

New Vehicle

The Mirado is a classic muscle car: a fast, four-seat sedan that’s limited to Miramar. It can be found around downtown areas and main city streets.

PUBG Mirado Xbox The Mirado can only be found on the sandy streets of Miramar. PUBG Corporation

Think of the Mirado as a compliment to the other unique vehicles on Miramar: The van is extremely sturdy, but slow and ineffective when taken off-road. The pickup is great for off-road travel, and the Mirado is the fastest way to blaze down a highway.

New Attachments

  • Duckbill - A new attachment for shotguns (S1897, S12K). It decreases vertical pellet spread but increases horizontal bullet spread
    • Attachable to S1897, S12K
  • Light Grip - It decreases first shot/single shot recoil by about 15 percent. Animation kick reduction has been changed to 20 percent (from 30 percent).
    • Attachable to ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS, Vector)
  • Thumb Grip - It reduces vertical recoil but increases horizontal recoil. It also increases the recoil recovery time
    • Attachable to - ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS)
  • Half Grip - It reduces vertical and horizontal recoil and also reduces recoil recovery time
    • Attachable to - ARs, SMGs, DMRs (UMP9, Vector, AUG, M416, SCAR-L, SKS)
  • Scope 3 times - This scope has fixed 3 times magnification with an illuminated reticle. It’s discoverable as a common world-drop item
  • Scope 6 times - This scope has variable three to six times magnification. It’s discoverable as a rare world-drop item.

Throwables

  • Weight changes
    • Frag grenade: Increased from 12 to 18
    • Molotov cocktail: Decreased from 18 to 16
    • Smoke grenade: Decreased from 16 to 14
    • Stun grenade: Decreased from 14 to 12
  • Increased frag grenade damage and effective range
    • Frags previously had to be within 2.6m of player models to deal lethal damage. They now deal lethal damage within 3.5m, moderate damage from 3.5m through 8.5m and low damage from 8.5m through 10m.
  • Stun grenades’ blinding effects have been improved
    • First, let’s explain some terms. “Direct effect” is defined as stun grenade explosions occurring within a 100-degree angle of the player’s visual field. “Indirect effect” occurs when stun grenades explode outside of that “direct effect” range and players are within 5.5m of the explosion
    • The maximum effective range of stun grenade has been increased to 20m
    • Depending on distance from the explosion, the direct effect can blind the player for a maximum of 5.5 seconds, and a minimum of one second (when 20m away).
    • Depending on distance from the explosion, the indirect effect can blind the player for a maximum of three seconds.
    • Characters blinded by a stun grenade now cover their faces. This is a new animation.
    • Spectators are now also blinded when spectating someone hit with a stun grenade
    • Stun grenades will now briefly blind and deafen the thrower if they explode behind their back when cooked.
    • You’ll now be unable to ADS while blinded.
  • Molotov cocktails now have new effects and their damage has been increased.
    • Molotovs can now deal indirect damage and burn damage (as damage over time), depending on whether or not you're standing directly in the flames. If you're in the flames you'll take both types of damage.
    • Indirect damage (taken when standing in the flames) has been increased from 10 to 12.5 damage per second.
    • After catching fire, players will take burn damage as damage over time (10 damage per second) for a total of four seconds.
    • You’ll now be unable to ADS while taking burn damage.
    • Flames now spread further along wooden surfaces in houses
    • Flames from Molotovs spread further if another Molotov is thrown on top of the flames.
    • A new animation has been added for character models who are suffering burn damage. They’ll attempt to pat out the flames using their hands.

Character Movement

  • We’ve slightly decreased the movement speed when holding SRs, LMGs (M249, DP28) and shotguns. Your equipped weapon affects both your sprinting speed and your running (normal movement) speed.
  • We’ve removed the first shot delay when your character is not sprinting
  • Chambering a new round in certain weapons (M24, Kar98k, S1897 etc.) no longer limits you to walking speed while aiming down sights
  • The amount your camera shakes after being shot (“aim punch”) now depends on the amount of damage received.

Boat and Swimming Adjustments

  • Boats now sink when destroyed
  • We’ve made some adjustments to the way swimming works to reduce the effectiveness of hiding underwater.
    • We’ve decreased the maximum submersible time from 35 to 15 seconds
    • Once you’ve run out of air, you’ll now take 10 damage per second (up from four damage per second)
    • We’ve increased the delay for breath recovery time from one to four seconds. (In other words, when you lift your head up out of the water, it’ll now take four seconds before you begin to recover your breath)

Spectating Your Killer

Players can now spectate their killer by clicking the "watch" button on their match result screen.

  • Solo killer spectating
    • If you get killed by the Blue Zone, the Red Zone or from falling, you can spectate the nearest player from your death location
    • When the player you were spectating dies, you can continue spectating the killer of that player
    • If the player you were spectating gets disconnected, you can continue spectating their killer
  • Duo / Squad killer spectating
    • Same as above but can only spectate the enemy team after all your team members are dead

Others

  • On Erangel, all windows with bars have had the glass removed.
  • Added 26 graffiti images to buildings in Erangel and Miramar.

UI / UX

  • A marker has been added to the map that allows players to check the flight path of the plane.
    • The path is visible from when players are at the waiting lobby up until the point when they fall down to their final drop destination.
  • Added a UI message showing when healing items can’t be used.
  • You can now change the reticle style and color on the red-dot, holo-sight, and 2x scope using the scope zeroing keys (hold rb, then move L-stick while ADS: brightness, hold rb then press ↑/↓: reticle shape change, color change)

Sound

HRTF (Head Related Transfer Function) plugin has been introduced to opponents' gunshots for a more realistic gameplay.

Previously, this plug-in only affected sounds related to movement, explosions and empty cartridges—not opponents' gunshots. You could generally tell whether shots were being fired from your left or right sides, but things were more problematic when trying to differentiate between sounds directly in front of or behind your character. There was also no way to tell whether shots were coming from above or below. Our new implementation of the HRTF plugin fixes both of these issues.

Performance

  • We’ve improved the character model rendering process to prevent some small frame drop issues.
  • We’ve optimized character movement and animation while skydiving to improve framerate when multiple players are nearby.
  • We’ve made some improvements to our network code to reduce network latency.
  • Character data calculated radius has been reduced to increase server and client performance.
  • Bike animations have been optimized.
  • Scoping has been optimized—framerate should no longer decrease when scoping at forests.
  • Asset/Building loading in Miramar has been optimized.
  • Smoke effects (Smoke grenade, care package, etc.) have been optimized.

 

In simple terms, the PUBG PTS update for July 10 is very similar to PC Update 12, which made its debut at the beginning of May. Most of the changes listed here, including the SLR, Mirado and tweaks to throwables, were part of that prior patch. Because there’s so much content in the update, Xbox players will be able to test it for several days before it goes live. In simple terms, the goal of the next PUBG update for Xbox is to balance weapons, add new content to Miramar and refine the gameplay experience.

As has always been the case, the PUBG Public Test Server is available for free as a separate download for all owners of the Game Preview build. Simply search PlayerUnknown’s Battlegrounds Public Test Server in the Microsoft Store and download the client. If you already have the PTS installed from the Miramar tests in May, you’ll receive this content as an update.

PlayerUnknown’s Battlegrounds is available now on PC and in Game Preview on Xbox One. This PTS update is exclusive to Xbox.

What’s your take on the Public Test Server so far? Are you excited for the Xbox version of PUBG to get more content? Tell us in the comments section!