Tech & Science

‘Runescape’ Mining and Smithing Rework Update: Get Your Elder Rune Pickaxe and Blast Fusion Hammers Ready …

Prepare your pickaxe adventurer … Runescape smithing and mining are getting a major rework. Find out everything you need to know about the new update including the new tools and weapons players can forge, item tokens and more here.

January marks the 18th anniversary of the classic MMORPG Runescape. To celebrate the game’s longevity, the developers have launched a major update that reworks some of the original 2001 release skills: Mining and Smithing. Changes to these skills have been some of the most requested updates from the game’s sizable fanbase, so the devs have taken note and implemented new rewards and game mechanics they hope will bring even more fun and enjoyment to the game for new and seasoned players alike. Among these changes is the introduction of four new tiers of armor and weapons.

Though Runescape features 27 different trainable skills or abilities that are levelled up during play and ultimately shape individual players’ in-game characters, with the new changes Smithing will now become one of the most valuable non-combat skills for players to develop as it will allow them to craft some of the best melee armor in the game —  masterwork and trimmed masterwork armor.

Below is a brief overview of everything the Mining and Smithing rework brings and how it will affect you as a player. For the complete patch notes, see the official post by Jagex, here.

Runescape Mining and Smithing Update: Everything You Need To Know

Prepare your pickaxe adventurer … Runescape smithing and mining are getting a major rework. Find out everything you need to know about the new update including the new tools and weapons players can forge, item tokens and more here. Smithing and Mining become impoetant skills to develop with the additon of Runescape's latest armor and weapon sets. Jagex

General Changes and Additions

  • Level Requirements Streamlined - the rework now aligns all smithing and mining tasks so it’s easier to figure out what skill level you need to do a particular task. For example, in the past it required an 85 smithing skill to make rune equipment that required a level 50 combat skill. All skills have now been streamlined so equipment that requires 50 combat skills also require 50 smithing skills.
  • New Metal Tiers - With everything in the old system capping at 50, Jagex has added four new metal tiers to allow advanced smithy’s to create tools from level 60, 70, 80 and 90 metal. In order to mine newer levels of metal players will need to craft one of the newer high level or augmentable pickaxes such as the Elder Rune Pickaxe or the Earth and Song Pickaxe (more details on these later)
  • Four New Armor and Weapon Sets - with each new level of metal you can mine also comes a new set of armor and weapons that can be made from them.

Mining Changes and Additions

runescape, update, smithing, mining, elder, rune, pickaxe, item, tokens, blast, fusion, hammer, earth, song, artisan, workshop, patch, notes Rock is no longer depleted in Runescape, so we can all mine together in peace. Jagex

Mining continues to earn you EX and Ore but you’ll get the most if you use a pickaxe at least as high as the level of rock you are mining

  • Added new tiers of ore to mine -   At 60, orichalcite and drakolith. At 70, necrite and phasmatite. At 80, bane ore (existing bane ore counts). At 90, light animica and dark animica.
  • Level 90 Mining - if you are going to mine the new level 90 rock, it’s best to use one of the new level 90 or augmentable pickaxes. The new Elder Rune pickaxe is one that can be forged using new Level 90 rock ( instruction for making and Elder Rune pickaxe, here ). If you don’t the right ingredients, you can also make the augmentable Pickaxe of Earth and Song by combining a blast fusion hammer, a crystal pickaxe, and an imcando pickaxe.
  • Reduced level requirement for mining iron, coal, mithril, adamant and runite -  10, 20, 30, 40 and 50 respectively.
  • Adamant and runite use luminite as the secondary ingredient for smelting - Luminite can be mined at mining level 40 and replaces coal.
  • All mining sites have been rearranged -  The world map now shows what rocks are available at each mining site and include the new ores.
  • Mining rocks no longer deplete - you can now all mine together in peace.
  • Every swing gives XP -  you earn XP every time you swing now but ore is only earned after filling up the progress bar with multiple swings. Mining using a pick which is lower level than the rock being mined now results in slower XP and ore. If you want to fill up quickly, use a higher level pickaxe.
  • Rockertunities added -  these will spawn occasionally. When clicked, they result in a burst of additional XP and ore.
  • AFK Mining - you can now mine while AFK! You will slow down gradually but it stops at 80%.
  • When mining you have a chance to gain geodes -  Regular geodes contain gems, and metamorphic geodes always contain rare prizes.
  • Levelling mining  unlocks new benefits at every level -  Most of these benefits apply only to that tier of rocks.
  • Ore box added - You can now make an orebox using the smithing skill. Depending on its upgrade level, it can store up to 100 of each ore.
  • Ore and bars can be stored in the new metal bank - this bank is accessible from any furnace, forge or anvil.
  • Add or Remove Pickaxe - You can add and remove any pickaxe (except bronze and augmented) from the toolbelt

Smithing Rework and Changes

  • Reduced level requirement to smith iron, steel, mithril, adamant and rune - 10, 20, 30, 40 and 50 respectively.
  • Added new tiers of metal to smith -  At 60, orikalkum. At 70, necronium. At 80, bane. At 90, elder rune.
  • Smithed items take longer to make - this makes individual items more valuable.
  • Within a metal tier, the XP/bar and XP/hour is consistent across all items.
  • You can speed up the smith items rate by heating - Hotter items smith faster, so you get more XP/hr (although not more XP/bar).
  • Smithed items can be upgraded - This makes them better in combat, and gives faster XP/hr than just making base items. Higher level metals can be upgraded more times.
  • Burial Equipment -  From adamant, items which have been upgraded to the maximum for that metal can be taken to the Artisan's Workshop and made into burial equipment. This destroys the item but gives the fastest possible XP/hr.
  • Unlocking a Metal Tier Unlocks All Smithable Items and Benefits - You unlock all smithable items when the tier of metal unlocks, but at every smithing level you unlock new benefits for smithing. Most of these only apply to that tier of metal.

Special Smithable Items

  • Untradable Armor Spikes - At level 90, smiths can make untradeable armour spikes to use in combat. These are consumables which go in the ammo slot (or backpack) and deal damage to enemies that hit you from adjacent tiles.
  • Masterwork Armor - At level 99 smithing, smiths can make masterwork armor. This is level 90 power armor which only requires materials from mining to make.
  • Trimmed Masterwork Armor - At level 99 smithing, smiths can upgrade masterwork armor into trimmed masterwork armor. This is level 92 power armor and requires some components that can only be obtained through PVM.

PVM, Drops & Value Changes - Salvage Items, Rune Item Tokens and More

  • The alch value of existing smithable gear has been reduced to accommodate the new smithing level.
  • All smithable items on drop tables have been replaced with new "salvage" items which alch for what the smithable items used to alch for.
  • The spring cleaner has two new modes which can auto-alch and auto-dissassemble salvage drops.
  • All ore and bars have been replaced with consumable "stone spirits" which double ore yields when carried while mining.
  • All existing smithable gear of at least steel quality is replaced with tokens, which can then be used in the artisan's workshop to purchase your choice of either gear or salvage depending on whether you want to use it or alch it.

Artisan's Workshop Update and Changes

  • The artisan's workshop basement has been removed, along with most of the alternate training methods.
  • The artisan's workshop now has regular anvils, and all smithing done there awards respect.
  • Luminite injector items can be used at the artisan's workshop to give everyone there a 5% smithing bonus.
  • Ceremonial swords is now a D&D which has a chance to occur on finishing any item while in the artisan's workshop.
  • Some artisan's workshop respect rewards have been changed.

Invention Updates and Changes

  • Smithable items are probably no longer worth disassembling due to the time they take to make.
  • New salvage drops are intended to be alched or disassembled and will be a source of components.
  • Breakdown perk no longer disassembles the smithed item - instead it has a chance to award components as if the item were disassembled.
  • Furnace perk still increases XP gain and reduces ore gain.
  • Honed perk now increases chance for double ore when mining.
  • Rapid perk now smiths faster, but causes heat to be lost faster.
  • Refined perk now increases geode chance when mining.
  • Tinker perk now increases chance for double progress when smithing.

Other Content Update and Changes

  • Bane melee weapons and armour can be tuned against some targets using special recipes accessible at the anvil. These recipes do not require completion of Ritual of the Mahjarrat. Bane ammunition still requires ROTM to make.

  • Gem rocks have been split into multiple tiers with different drop tables. Which gems drop at which sites is visible on the world map.

  • Seren stones are largely unchanged and will remain the best AFK mining method. They still drop corrupted ore. As core ores are now more valuable, Seren stones may be less useful.

  • The coal bag has been removed and refunded.

  • The autoheater is a new dungeoneering token reward which consumes coal to automatically reheat your smithing item, allowing for faster AFK rates.

  • The collector's insignia now increases geode chance and increases the chance for double ore when mining sandstone.

  • Varrock armour now increases the chance for double bars when smelting, for double ore when mining and for double progress when smithing. Higher levels of the armour work on higher level metals.

  • New varrock armour doubles the effectiveness of varrock armour, and allows its mining and smithing benefits to work without wearing the armour.

  • Luck enhancers (ring of wealth, etc) now increase the chance for geodes to upgrade to metamorphic geodes.

  • Quarrymaster aura now increases the chance to critically swing when mining.

  • Resourceful aura now increases the chance to find geodes when mining and increases the chance to get double ore when mining sandstone.

  • Divine location rocks have had their divination requirements lowered to match the new mining requirements. Divine luminite has been added, but higher tier divine locations have not been added at this time.

  • Strong smelting urns only work up to level 70. A new decorated smelting urn has been added which works up to 99.

  • Juju mining potions now have a chance to give free stone spirits when mining. (Stone spirits double ore yield.) Perfect juju mining potions make mining faster when using stone spirits.

  • Perfect juju smithing potions increase the chance for double progress when smithing.

  • Two new items, iron ingots and steel ingots have been added. These are made at the furnace and are used in place of platebodies when making iron and steel titan summoning pouches.

  • The mining accumulator now gains charge whenever the player gets a critical swing when mining.

  • When mining, crystallise now only works on core mining rocks. It prevents ore from dropping, and adds 20% additional mining XP as long as the player is not AFK.

  • Light form doubles the effect of crystallise from 20% to 40%.

  • Superheat item, as well as smelting ore, can be cast on smithing items to heat them up.

  • Superheat form no longer automatically smelts ore when mining. Instead, it reduces the time taken to smelt bars, and increases the amount by which heat speeds up smithing.

  • Skillchompas can be used in addition to a mining pick, and increase the damage dealt by critical swings.

  • Rock-crushing scrimshaw now increases chance for a critical swing when mining.

  • Gem-finding scrimshaw now increases the chance to find geodes when mining.

  • Mining familiars now increase the damage the player deals to rocks when mining.

  • Crystal hammer now increases the chance for double progress when smithing.

  • The nymph in the lava flow mine now spawns more frequently and consistently.

  • The blast furnace only works up to rune. Ordan no longer sells ore, but no longer charges to unnote ore.

  • Trahaearn hour causes random level 90 animica rocks to spawn on each world, requiring worlds to be searched for a good pattern. In addition all mining has a higher chance for double ore, and smelting corrupted ore gives more XP.

  • Ithell hour now gives a chance for soft clay mined to be put straight into the bank.

  • The empty throne room is now the primary site for dark animica ore. The previous mining activity has been removed. The agility and divination activities are unchanged, except it is no longer necessary to refill the boxes at all.

  • The gemstone golem outfit now increases the chance to get a critical swing when mining, and the magic outfit makes rockertunities more effective.

  • The blacksmith's outfit can now be purchased directly from the artisan's workshop respect store.

  • The modified blacksmith's helmet now increases the chance of getting double ore when smelting. It can be purchased from the artisan's workshop respect store.

  • Portable forges have been replaced with luminite injectors, which can be used at the artisan's workshop to give a group buff. Your existing portable forges have been turned back into portable packs, so you can choose to gain the new luminite injectors if you want them, or instead choose a different portable.

  • Protean bars ignore the new smithing mechanics. They give slightly higher XP at high level (to make up for the loss of portable forges) but slightly lower XP at low level.

  • Starfury armour how increases the chance to get a critical swing when mining Seren stones.

  • Dragon armour is now power armour.

  • The mining skillcape now increases the chance to gain double ore, and awards bonus XP whenever double ore is gained.

  • The smithing skillcape gives a smithing buff whenever the item is reheated. This is especially effective (but expensive) with the superheat item spell.

What do you think of Runescape’s Smithing and Mining rework? Share your thoughts in the comments below.

Join the Discussion

Editor's Pick