‘SoulCalibur VI’ Update: Version 1.3 Patch Notes
The latest SoulCalibur VI update is here, and gets the fighting game ready for Amy's arrival on the roster.
Version 1.3 is available now for PS4, Xbox One and PC and brings with it a variety of general and character-specific changes. Fans will want to take a look at the latest patch notes to see if their favorite fighters have changed for better or for worse.
The latest update increases the size of the Azure Horizon Sunken Desert Ruins to prevent players from comboing opponents off the edge. Decreasing the frequency of ring outs is a priority for Bandai Namco and along with the adjustments made in version 1.10 and 1.11, the number should decrease further.
Here’s all the general gameplay changes in SoulCalibur VI version 1.3, if you’re looking for character-specific changes you can download the patch notes, here.
Grapple Breaks
Increased the hit-stop duration at the start of a throw in order to lengthen the input window for a grapple break. Also, the focus will now zoom in on the character during this time to show that the grapple break input window is open.
Previously, the success or failure of a grapple break was determined immediately when the command had been entered, but the timing for that has now been delayed so you can retry the grapple break for a set time after being grabbed. The last input you make during this window will be used to determine the grapple break's success.
Per the above changes, the length of the grapple break input window has been increased up to 9 frames, although there are slight differences between regular throws and command throws.
8-Way Run
Increased the amount the soul gauge is filled.
Also changed it to now restore guard stamina as well.
Reversal Edge
The following adjustments were made to further solidify reversal edges as a means of getting out of a tough situation by spending guard stamina to perform a powerful defensive move.
Increased the guard stamina consumed while in a special stance.
Decreased the amount of guard stamina recovered when deflecting an opponent's attack. The following adjustments were made in addition to those listed above.
When shifting to a clash upon hit, the start of the input window for your action has been delayed in order to reduce the instances in which you perform an unintended attack. The duration of the input window has also been lengthened.
Decreased the amount of soul gauge earned after successfully activating a Reversal Edge clash.
When hitting with a break attack before the startup of a reversal edge, the counter attack had been treated as an attack counter previously, but it will now be treated as an impact counter. However, when the timing of the hit is completely simultaneous, it will continue to be treated as a different kind of counter hit, rather than an impact counter.
Guard Impacts Reverse Impacts
The following adjustments were made to further solidify guard impacts as a means of getting out of a tough situation by spending guard stamina to perform a powerful defensive move.
Increased the amount of guard stamina used by guard impacts. Reverse impacts still use no guard stamina.
Reduced the amount of guard stamina gained from successfully repelling an attack. The amount the soul gauge increases remains the same.
The stun duration after failing to repel an attack has been increased by 4 frames. The following adjustments were made in addition to those listed above.
Slightly adjusted the input window when trying to guard during the animation of a forward step to reduce cases where the input action will be treated as a guard.
Fixed an issue in which players were unable to perform reverse impacts for the space of 2 frames while they were vulnerable after their attack was repelled by a guard impact. (The reverse impact window should have been the same as normal.)
Shortened the duration of reverse impacts' defensive properties by 2 frames.
SoulCalibur VI is available now for PS4, Xbox One and PC.
What do you think of version 1.3? What fighter is your main and how were they changed? Let us know in the comments section below.