'Star Wars Battlefront 2' 1.14 Update Adds June Solo DLC - Patch Notes

Star Wars Battlefront 2 update 1.14 is being deployed across PS4, Xbox One and PC. The main highlight of the patch is more DLC for the June half of the Han Solo Season, but the 5GB download also features a healthy dose of balance changes too. Read our recap of the patch notes below.


Battlefront 2 Appearances Final
Han and Lando’s new Appearances in the June update DICE/EA
  • Kessel Map : Playable across Arcade, Blast, Hero Showdown, Heroes vs Villains and Extraction. See it in action in the trailer above.
  • Extraction : The classic mode from 2015's Star Wars Battlefront returns. Rebels must escape with cargo while the Empire tries to stop them. It's playable in Jabba's Palace and Kessel and will be available to demo at EA Play June 9.
  • Jetpack Cargo : The mode returns with a six-minute timer and score and time displays in the UI. It's playable on Yavin 4.
  • Appearances : The following skins will be added to the roster:
    • Corellia Escape Han [Legendary]
    • Beckett's Crew Han [Legendary]
    • Professional "Sportsman" Lando [Legendary]
    • Raconteur Lando [Legendary]
    • Vandor Heist Chewbacca [Epic]
  • Lando's Millenium Falcon : It's a faster version of the existing Hero ship, with Laser Cannons that deal medium damage over medium range. It has the same three abilities as other Starfighters in the game.
  • Menu Updates : More holographic effects will be removed, and players will be able to rotate and zoom character models when selecting Appearances. Timed challenge windows also appear in the main menu.



Emperor Palpatine

  • Fixed an issue where the CHAIN LIGHTNING Ability was not doing damage

Captain Phasma

  • The FIRST ORDER SENTRY DROID now only lasts for five seconds after Captain Phasma has been defeated


  • Fixed an issue where the DISABLER failed to stun enemies
  • Fixed an issue where the DISABLER would sometimes affect friendlies


  • Fixed an issue where Rey could DASH through a lightsaber block



  • Fixed an issue where an equipped Trooper Appearance was not applied when deploying into Vehicles

Lock-On System

  • Updated the lock-on logic to now warn a player whenever an item is locking-on to them, not just when the weapon has already locked-on


  • Combat Roll is blocked for a brief period when activating TOUGHEN UP so as to prevent discrepancies between animation, audio, and the Ability's activation


  • Fixed an issue where the Marksman Star Card incorrectly reset the Sentry Ability duration on headshot kills; Marksman is only intended to affect heat-based weapons
  • Gave the Ion Torpedo 3 shots per magazine instead of 1 to make it more reliable against air targets
  • Increased Ion Torpedo damage to make it more reliable against vehicles overall


  • Slightly reduced damage of the SE-44C and Blurrg-1120 with the intention to make these less viable in a situation where an Assault Rifle should be better suited
  • Slightly reduced the flash duration of the FLASH GRENADE
  • Fixed an issue where the IMPROVED FLASH GRENADE inadvertently caused a longer flash duration than the default version


  • Base health increased from 100 to 150
  • Health regeneration per second decreased from 60 to 30
  • Greater sprint penalty for all weapons


  • Reduced deploy time on rocket launchers from one to 0.8 seconds to make the timing, from activation to firing, snappier
  • Increased the time the player has control over the jump pack, giving them better air control while in the air


Galactic Assault

  • Fixed an issue on PC where after shooting the MTT with the ION Disruptor, a "Playing the Objective" scoring event was shown after each respawn
  • Improved player rewards for completing objectives on the map


  • Fixed an issue where the Last Stand effect was not working on Jabba's Palace if one enemy was killed before dying
  • Fixed an issue with the Starfighter Arcade end-of-round screen where after a round of Starfighter Arcade had been completed the "Challenge Summary" screen was blank
  • Fixed an issue on Co-op Battle Scenarios where the enemy AI didn't engage the player at first sight
  • Fixed an issue in Starfighter Arcade - Onslaught where if one of the players was in the deploy screen after being defeated, time and kills were not tracked for either player
  • Fixed an issue in the Tutorial Mission where the AI would randomly die without any reason
  • Fixed an issue in split-screen where one of the players would not be able to deploy with any Character if both players tried to deploy with the same Hero at the start

Heroes V Villains

  • Fixed an issue on Takodana where Boba Fett could reach an invisible collision platform behind the castle where no other Hero could get to
  • Fixed an issue where players were sometimes respawned near enemies

Hero Showdown

  • Revised the HUD to show the timer permanently and changed the countdown timer circle to count each second when there is 30 seconds left
  • Now if time ends and both teams have the same score, it's a draw

Jetpack Cargo

  • Revised the HUD to show the timer permanently and changed the countdown timer circle to count each second when there is 30 seconds left
  • Now if time ends and both teams have the same score, it's a draw
  • Added a kill log

Ewok Hunt

  • Polished the Ewok jump attack
  • Updated audio near the end of a match to build up when the shuttle comes
  • Reduced the starting Score bonus for the first Ewok
  • Created a different crosshair color when under the effects of VALIANT HORN
  • Revised crate pickup locations so that there are less weapons in the cave
  • Fixed an issue where sometimes a Stormtrooper would change to an Ewok after dying by his own grenade
  • Decreased the hut interaction area, so that Ewoks don't activate the hut entrance by accident
  • Added in-world markers to the treetop exits for Ewoks to provide a better understanding of which door to take


  • Improved the combat area for both Hero Showdown and Heroes vs. Villains on Endor
  • Improved the spawn area for Imperials on Hoth during Strike
  • Fixed an issue where jumping up on and behind some pipes would get the player stuck on Jabba's Palace
  • Fixed an issue where Yoda could get stuck between the Rancor body and the cave wall on Jabba's Palace
  • Added the missing Gamorrean Guards in Jabba's Palace


  • Added Animation to the XP bar when ranking up
  • Implement additional matchmaking information in the end-of-round
  • Fixed an issue on consoles where players could encounter an infinite black loading screen if quitting the server when the planet was shown during the end-of-round
  • Fixed an issue on PC where Chewbacca couldn't use any Emote in Arcade if the Wookie Smuggler appearance was equipped
  • Adjusted the Credit pay out for time spent in match by reducing the Time bonus by 20 percent in order to give more weight to actions during a match

While the balance changes are fairly numerous, outside of a significant rework to make the Specialist class a little slower, the main feature here is the content. Star Wars Battlefront 2 has been pretty light on new maps since the game launched in November, so the addition of Kessel is an important one. Also, given the fan base that evolved around the Extraction mode in Battlefront 2015, it's nice to see that mode make a prominent return.

That being said, while June's DLC is more substantial than last month's, it likely falls slightly short of fan expectations. Those seeking new Heroes, for example, will have to wait until the recently revealed Clone Wars content arrives later this year. During its E3 2018 press conference, EA announced that Obi Wan, General Grievous, Count Dooku and Anakin Skywalker will soon join the roster. Development remains slow for Star Wars Battlefront 2, but any update is a step in the right direction.

Star Wars Battlefront 2 is available now on PS4, Xbox One and PC. The 1.14 DLC is free for all players to download.

What do you think of Battlefront 2's 1.14 update? Are you OK with the lackluster Han Solo Season now that Clone Wars is coming? Tell us in the comments section!

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