'World of Warcraft Classic' Honor System Has Players Cowering for Their Virtual Lives

Honor has been introduced to World of Warcraft Classic, giving PVP players an incentive to kill each other.

The second phase of World of Warcraft Classic has hit the shores of Azeroth, bringing new content for players to continue mindlessly grinding. The Lord Kazzak and Azuregos raids give those that have already hit level 60 and can gather 40 people together a chance to unlock some truly powerful and exclusive loot.

world of warcraft classic phase 2 pvp
PVP in World of Warcraft Classic has just become a bit more challenging Blizzard

For those that haven't hit the level cap, there's the long-awaited PVP Honor System. Players who murder other members of the opposing faction can now earn Honor, as long as their opponent is within 10 levels. KIlling the same enemy does offer diminishing returns, forcing those who want to earn the exclusive cloaks, trinkets and potions to slay as many Taurens or Gnomes as possible. To try and curb the endless slaughter of questing adventurers, players who participate in PVP will give more Honor than those that don't. You also need to be on a PVP server to participate, allowing those who want to stay safe shelter in the world of PVE.

Even with those measures put in place, it seems like phase two of World of Warcraft Classic has turned into a slaughterhouse. PVP is normally saved for the Battlegrounds mode of WoW, where teams of players can duel, but that hasn't been added into Classic yet. Strongholds like Orgrimaar and Stormwind, as well as safeguarded towns in zones, are being surrounded by enemies looking to earn some Honor. Leaving the safety of the NPC guards will leave you open to attack from stealth Rogues or fast warriors looking to grind some Honor points.

Players are flocking to social media to share their frustration at the hostage situation. Some users on Twitter are sharing their (very strong) feelings

Those on the Classic WoW reddit have not been kinder, fearing for their virtual lives whenever they dare to adventure outside the safety of their zones. Jokes about the death screen being a new standard, wisps for protection and conspiracy theories about balance are keeping spirits high. With more Horde players than Alliance on most servers, the good guys are struggling to fight back.

Still, not everyone is upset at this change. Those PVP scalpers are loving the fact that their murderous rampages are giving them Honor, rather than just the scorn of the other faction. "Just get good" has been a popular comment to those complaining about the situation.

As time goes on and more players start to get bored of endless PVP, the problem will wane. As "Like any new content release, you will have the majority of the player base showing up and then population density starts to decline until the next content release," Örcasms on the WoW forums wrote. "At the end of the day you should do the type of content you want, but understand that just because you don't like something, doesn't mean it's a problem that needs to be fixed."

(Update: 11/19 9:00 p.m. EST.) Ion Hazzikostas, Game Director, World of Warcraft had this to say about the recent patch:

"World PvP has always been a core function of the game that comes with both risk and reward. This slice of Classic's content and systems progression mirrors how things unfolded back in 2005 when the Honor system was first introduced. Zones like Hillsbrad (the infamous setting of Southshore and Tarren Mill) turned into chaotic melees and players actively hunted members of the opposite faction wherever they could find them. All of this, of course, is confined to PvP servers for players who opted into that riskier ruleset from the outset.

For those who wanting a more structured form of PvP content that will be a greater source of Honor, we do have an update introducing instanced battlegrounds on the horizon. We'll have more information about the next content update, which will include battlegrounds Warsong Gulch and Alterac Valley, in the very near future."

'World of Warcraft Classic' Honor System Has Players Cowering for Their Virtual Lives | Newsgeek