'World of Warcraft Classic' First Impressions: You Can Go Back Home (After Waiting in Queue)

The year is 2004. "Drop It Like It's Hot" plays from your iPod Mini as you cruise around in your Heelys and North Face jacket. You hear about this Massively Multiplayer Online Roleplaying Game called World of Warcraft that has to be seen to believed. With almost no loading screens, you can be a dwarf, orc or human as you traverse the landscape of this mythical land.

world of warcraft classic
It was not 36 minutes Blizzard

Blizzard rekindles those glory days with World of Warcraft: Classic, a brand new game type available for those with a WoW subscription. Following its official launch earlier this week, players from all over the world are reliving their youth in the land of Azeroth. Not wanting to be left behind on a gaming trend, I decided to purchase a subscription and try this new/old game out.

When WoW was celebrating its heyday, I was pretending to be a superhero in City of Heroes. For a decade, my energy- blasting, tight-wearing and Egyptian-themed supes were kicking ass and taking names. The fantasy aspect of WoW never really appealed to me, and the idea of not being able to fly around without a mount just kept me away. CoH has its own unofficial fan servers bringing the game back from the dead back to its glory days, which I was not a fan of. Going back in time and reliving my MMO glory days just isn't something I'd like to do.

World of Warcraft fans, however, are a different breed. Trying to log in on launch day was literally impossible, with queue lines filled with tens of thousands of screaming fan boys dying to get in. On Twitch, more than 1.4 million players watched as streamers like Asmongold and Sodapoppin enjoyed instant access. The rest of us were not as lucky. After seven hours of waiting, I finally got to load in and experience WoW Classic.

world of warcraft classic queue times
Supadoo, my Troll just hanging out Blizzard

I rolled for the Horde (because I'm a bad guy) as a Troll Shaman named Supadoo, which was generated randomly. From the start, it feels like you are stepping into a portal into an age long forgotten. This was the MMO that reinvented the formula with classes, quests and a robust progression system designed to constantly keep players grinding.

Above all, WoW Classic reminded me of how far video games have come. Little issues fixed in the updated WoW game stand out, like an inability to find mobs or quest items on the map without following exact instructions from your log book. OG MMO players will say that's part of the charm and that exploration is what this game is all about, but it just frustrates me. I spent almost an hour trying to find the Hidden Path to complete a Quest that upgrades my Shaman. I know the path is supposed to be difficult to find, but I struggle in real life and would like to avoid that in my leisure activity.

As I started to play more, the appeal eventually set in. I was slaying boars, scorpions and humans while leveling up. Seeing your progression climb from a lowly grunt to something slightly less grunty is rewarding. The monotony of "kill this" or "find this" quests did start to feel repetitive, but that's a point of personal distaste. I find grinding to be a chore in most games, and WoW Classic is no different.

My time in Azeroth isn't over and I'm going to keep playing (at least until my monthly subscription is up). If you're on Whitemane and manage to log into the busiest server, let's raid.