‘Mortal Kombat 11’ Update: Tower Difficulty Decreased and Currency Output Increased

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NetherRealm

The first big update for Mortal Kombat 11 is finally here and it addresses the difficulty of the Towers of Time, and makes it easier to obtain in-game currency.

On last week's impromptu Kombat Kast, NetherRealm devs discussed some of the difficulty changes, noting how the health of certain characters in the towers were weakened to make it a little easier.

Also, the tag assist modifiers now have a longer cooldown, so the AI won't be able to spam them as frequently. These were the biggest offenders in the Towers of Time, as they would disrupt your combos.

The amount of Koins available to earn in the towers has also dramatically increased, as has the number of Hearts. Some redditors have found that Fatalities now give three Hearts (up from one), and Brutalities give five Hearts (up from two). Mercies give three hearts with a Fatality and Mercy combo give six Hearts, and Brutality and Mercy combo gifting eight Hearts.

This update is available now for PS4, Xbox One, Nintendo Switch and PC so be sure to download as soon as possible as they will also include a gift of currency.

NetherRealm Studios also confirmed that Mortal Kombat 11 players will receive a gift of various currency for the misstep at launch. Players will received 500,000 Koins, 1000 Souls, 1000 Time Crystals, and 500 Hearts. Players must log-in and claim the gift by May 6 at 9 a.m. EST.

Here's the complete patch notes posted by NetherRealm Studios over on the Mortal Kombat subreddit.

General Gameplay Adjustments

• Fixed an exploit that allowed for more than one variation of a character to be set as default, which could then result in an online desync when trying to select that character

• Fixed a rare issue that occurred if the user lost internet connectivity while customizing their character, which would sometimes result in that variation being saved with some items being locked

• Fixed a rare issue that was affecting some user progression after using Kenshi's blindfold in the Krypt to fully drain their Soul Fragments

• Move list and frame data corrections

• Integrated launch day gameplay server-side data

• Tweaks to online match-making

• AI adjustments

• Fixed a rare crash involving trying to use quick moves list in story mode

• Fixed a rare crash in the Totem Pole tower in The Gauntlet

• Fixed a crash related to pausing and unpausing the game

• Corrected some incorrect instruction text in tutorial mode

• Enabled Dev Slayer functionality

• Kitana's Fans will no longer sometimes remain invisible if she is interrupted out of Edenian Fade with specific timing

• Hotfix server data will no longer sometimes become invalid when the game is booted up online

• Fixed a rare crash involving using a consumable near a chest in The Krypt

• Increased rewards for breakables in The Krypt

• Adjusted rewards from AI Battle mode

• Increased Koin rewards for winning Ranked Matches

Towers of Time Adjustments

• Adjusted AI difficulty curve

• Further opponent health reductions in higher level Towers

• Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash

• Ice based modifiers will no longer attempt to freeze players during invalid states

• Adjusted and removed modifiers from many Daily Towers

• Increased Koin Rewards for kompleting Towers and Tower Platforms

• Increased Dragon Challenge Koin rewards

• Increased post fight Koin rewards

• Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies

• Lowered modifier damage for many modifiers

• Adjusted the lifespan of several modifiers

• Dramatically increased cooldowns on Tag Assist modifiers

• Fixed a missing Reduced Damage modifier in The Gauntlet

• Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that effect projectiles as intended

• Adjusted Gauntlet difficulty and progression requirements

• Disabler Konsumables now work with all intended modifiers

• Improved targeting for several Konsumables

• Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable

• Corrected some multipliers on Augments for some characters which were inconsistent with others

• Fixed incorrect Armor interactions with some Modifiers

• Decreased Konsumable cooldowns for players