'Overwatch' Summer Games 2020 Brings New Skins, Weekly Challenges & More

This year's Summer Games event in Blizzard's Overwatch is now live and brings with it new skins, emotes and weekly challenges, not to mention bug fixes with the latest update.

From August 4-25, players will be able to complete various weekly challenges to earn special skins, sprays and player icons by winning games in Quick Play, Competitive Play or in the Arcade.

Baptise, Pharah, Brigitte, Doomfist, and Echo now have new Legendary Skins while Tracer, Bastion and Orisa get new Epic Skins by completing those aforementioned weekly challenges.

Two new highlight intros, one emote, three poses, seven player icons and two new sprays are also included in the 2020 Summer Games event.

Continue reading for the entire breakdown of weekly challenges with the

overwatch summer games 2020 pharah swimsuit skin


  • These can be completed in Quick Play, Competitive Play, or the Arcade for limited-time sprays, player icons, and an epic skin on top of standard earnings normally received for playing Overwatch.
  • Week 1:
    • Win 3 Games | Baseballmari Player Icon
    • Win 6 Games | Union Jack Spray
    • Win 9 Games | Union Jack Tracer Epic Skin
  • Week 2:
    • Win 3 Games | Golfmari Player Icon
    • Win 6 Games | Sand Castle Spray
    • Win 9 Games | Sand Castle Bastion Epic Skin
  • Week 3:
    • Win 3 Games | Surfimari Player Icon
    • Win 6 Games | Ice Cream Spray
    • Win 9 Games | Ice Cream Orisa Epic Skin
overwatch summer games 2020 lucioball remix


The August 4 update not only adds the new skins and emotes and all those other cosmetics, it also changes the minigame Lucioball.

Players will now be able to play with two balls at once with a periodic Bonus Ball appearing. Also, bug fixes to heroes were also implemented. Continue reading for the latest patch notes in Overwatch.


Lúcioball Remix is the wildest way to play Lúcioball yet. With two balls in play at once, plus periodic Bonus Balls worth three points each, scores will skyrocket and astounding plays will be made. Will you keep up, or will the barrage of balls break your brain?

Lúcioball Gameplay Updates

Lúcio moves faster

Lúcio has faster cooldowns

Lúcio punch and boop range increased

Lúcio punch and boop are now partially affected by your facing, to improve ball control

Lúcio can crouch in the air to drop down to the ground

Added new custom game options for Lúcioball


Priority Requeue for Backfilled Games

If you join a game after it has started to replace a player who has previously left, you are considered to have "backfilled" into that game. After finishing a game where you backfill, you are now granted a priority requeue the next time you queue to play. You will see a small icon on the interface to denote this status. When you queue for a game with priority requeue status, the matchmaker tries to prioritize finding an appropriate game for you. This normally results in significantly lower times waiting in queue.


Lopsided Teams

Further customize how many players can be on each team in a custom game. While games are still limited to 12 players in total, you are now able to choose any number of slots on Team 1 and Team 2. For Workshop users, this affects how many dummy bots can spawn on each team. If the total number of player slots is 12, that defines how many dummy bots can spawn on each team (e.g. a 4v8 mode would allow for 4 dummy bots on one team and 8 on the other). If the total number of player slots is less than 12, additional dummy bots may be added to either team as long as the total number of players is within 12 (e.g. a 4v0 mode would allow up to 8 additional dummy bots on either team). We're excited to see what asymmetrical game modes you all come up with!


Modification to High SR Grouping Restrictions

To match the new maximum SR of 3900 a player can achieve after finishing placements, you can no longer queue for Competitive Play in a group with more than 2 players if any player in the party is 3900 SR or higher.


New Workshop Actions

  • Set Ammo
  • Set Max Ammo
  • Set Weapon
  • Set Reload Enabled
  • Disable Game Mode HUD
  • Enable Game Mode HUD
  • Disable Game Mode In-World UI
  • Enable Game Mode In-World UI
  • Disable Hero HUD
  • Enable Hero HUD
  • Disable Kill Feed
  • Enabled Kill Feed
  • Disable Messages
  • Enable Messages
  • Disable Scoreboard
  • Enable Scoreboard
  • Set Ability Charge
  • Set Ability Resource
  • Set Jump Vertical Speed
  • Disable Nameplates
  • Enable Nameplates
  • Start Forcing Player Outlines
  • Stop Forcing Player Outlines
  • Enable Movement Collision With Environment
  • Disable Movement Collision With Environment
  • Enable Movement Collision With Players
  • Disable Movement Collision With Players
  • Start Modifying Hero Voice Lines
  • Stop Modifying Hero Voice Lines
  • Add Health Pool To Player
  • Remove Health Pool From Player
  • Remove All Health Pools From Player
  • Set Player Health
  • New Workshop Values
  • Ammo
  • Max Ammo
  • Weapon
  • Is Reloading
  • Event Was Environment
  • Current Array Index
  • Input Binding String
  • Ability Charge
  • Ability Resource
  • Mapped Array
  • Workshop Setting Toggle
  • Workshop Setting Integer
  • Workshop Setting Real
  • Last Created Health Pool

The Workshop Setting values allow you to expose tunable values of your script to their own special section in the Custom Game Settings. With these settings, you can specify the min, max, default, and types of data (Integer, Real, Toggle) you'd like to expose to users. If one or more of these values are used in your script, a new autogenerated Workshop Settings card will appear in the settings menu, allowing you to tweak these value overrides prior to launching the game mode.




Fixed a bug that could cause two Doomfists to trade Rocket Punches and both get knocked back


Fixed a bug with cloned hero health bars not displaying status effects properly

Fixed a bug with movement sounds not being reduced when crouching

Fixed a bug that prevented Echo was having Flight canceled after being hacked


Fixed a bug that caused heroes with movement abilities to pass through Mei's Cryo-Freeze ability


Fixed a bug with Guardian Angel speed after triggering the Valkyrie ultimate ability


Fixed a bug that allowed two Reinhardt's to collide during Charge and not knock each other down


Fixed a bug that allowed Sombra to reach unintended places when using her Translocator ability

Fixed a bug that would cause Sombra to get into a bad state if she lost her target just before Hack completes


Fixed a bug that allowed Winston to trigger Primal Rage for a short duration when recovering from a stun effect

Wrecking Ball

Fixed a bug that allowed Wrecking Ball to launch out of a teleporter at high speed when using Grappling Claw


Fixed a bug causing Disable Built-In Game Mode Completion to fail in Elimination

Fixed a bug causing Set Max Health to apply the percentage change to your current health unnecessarily

Fixed a bug preventing Ashe's self-knockback from Coach Gun from triggering Dealt/Received Knockback Events

If the Last Of value is given an input value that is not an array, it now returns the value given to it instead of 0 (matching the behavior of First Of)

Overwatch is available now for PS4, Xbox One, Nintendo Switch and PC.

What do you think of the latest Summer event in Overwatch? Which skin is your favorite? Let us know in the comments section.