The Gameplay in 'Devil May Cry 5' is Fun, Chaotic and Deep

Since it's announcement at E3 2018, Capcom's Devil May Cry 5 has been on my radar.

Perhaps it's the visuals or hack-and-slash gameplay, but Devil May Cry 5 feels like a game I want to sink a ton of hours into. The interesting part is I don't have a lot of history with the franchise, but something about it calls to me.

I missed the first three games in the series, but I did get to play through theDevil May Cry 4 that introduced Nero to the franchise. It's over-the-top action and visuals captured me, but that game feels so long ago and really didn't leave a mark like other games did while I was in college like the reboot of Tomb Raider and Grand Theft Auto V.

So what is it about Devil May Cry 5 that hooked its demonic claws into me? Quite simply, it's the gameplay. The action is a chaotic ballet of bullets and demon blood that doesn't get old.

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Dante using his Balrog in 'Devil May Cry 5' Capcom

My latest session with the game cemented the idea this may be the deepest gameplay I've experienced in this type of game. And that depth comes from the varying styles of the three main characters: Nero, V, and Dante.

I've played segments of the game at conventions like New York Comic-Con and played the demo, but this session gave me an opportunity to explore more levels and play with the main protagonists.

Each character plays differently, and really expands DMC 5's gameplay to hammer home the chaotic nature of the action. Nero was pretty simple to play as back in 2013, as you comboed sword slashes and gunshots. But in this latest iteration his Devil Breaker arms add a new layer of gameplay equal parts frustrating and fun.

Devil Breakers can take damage and be destroyed so there's a sense of strategy and precise timing when comboing your attacks with Nero. There were a few times I didn't have anymore Devil Breakers to use, and there's nothing that gives you more of a sinking feeling when you fighting a boss than whenone of your actions doesn't do anything.

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Neo using one of his Devil Breakers in 'Devil May Cry 5' Capcom

The Devil Breakers you can purchase in Nico's shop gives Nero some fun battle options, opening up his combos and giving players a variety of ways to fight. Whether you want to use your Devil Breaker to grab multiple enemies or ride it like a skateboard, there are some outlandish moves you can perform and try out.

While we're on the subject of Nero, it feels like the story of Devil May Cry 5 will focus on him more than the others, and his character has matured since his last outing. The brash youngster now goes through plenty of existential crises and inferiority complexes that really fleshes out his character. He's still bold and hardheaded, but he's more deliberate and cautious about things. I'm interested to see where the story goes.

V is introduced in Devil May Cry 5 and there's been a ton of talk about him already, and for good reason. His gameplay is the most unique of the three protagonists. While Dante and Nero offer more up close and personal fights, V is more of a "control" character who uses his animal summons to do the work for him.

Playing as V I was able to launch three attacks simultaneously, lighting up the battlefield in magic energy. He has a long-range attack as well as close-range attacks utilizing Shadow, his panther demon. He can attack using his cane, so if you're like me and want to get in close there's a ton of damage dealt quickly to demons in battle but you'll need to be careful as V isn't one to do the fighting himself. A nice touch to V is that while players may be compelled to spam his long-range attacks to take out demons, V needs to be the one to deliver the final blow using his cane sword.

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V finishing off a demon in 'Devil May Cry 5' Capcom

I'm more familiar with Dante from his inclusion in the Marvel vs Capcom games than the Devil May Cry series, so I was surprised and impressed with the amount of utility he has. Dante comes with four different fighting styles, two types of guns, and three types of melee weapons that gives players so many options to fight different waves of enemies.

The fighting styles are fun to learn as they lean on Dante's different aspects, his gunplay, swordplay, defense, and maneuverability, and it's easy to switch between them and your weapons. So whether you like to play the long game with his various guns, get up close with his sword or use parrys to take down demons, there is a style for you. Through my session, I leaned heavily on the Gunslinger style that lets me take out enemies with my pistols and I can see myself relying on one style when I put more time in, but I was grateful to come across demons with shields that didn't take damage from gun shots. This would force me to change my style and go in with my sword or gauntlets.

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Each character's base movesets can give players enough options to make it through the campaign without feeling repetitive, but gaining red orbs (the game's currency) to learn and enhance attacks makes the game fun to search out loose orbs or take down as many enemies as possible to earn them so I can add another move to my repertoire.

While the story has piqued my interest, the fast-paced, chaotic gameplay of Devil May Cry 5 is what will keep me playing.

Devil May Cry 5 is set to release on XBox One, PS4 and PC on March 8.

Correction: This story originally stated that Nero was introduced to the franchise in the 2013 title, Devil May Cry when it was in Devil May Cry 4.