'Dragon Ball FighterZ' Update 1.26 Adds New Fighter Adjustments - Patch Notes
As Dragon Ball FighterZ players get ready for the launch of Super Baby 2, a new update has launched for Bandai Namco's Dragon Ball fighting game.
Update 1.26 is available to download now, and brings with it fighter adjustments that will shake up how many characters fight in Dragon Ball FighterZ. But if you're looking to make Super Baby 2 your new "main," we recommend watching the below stream from Bandai Namco, which breaks down how the new DLC fighter will work.
Check out the entire patch notes for Dragon Ball FighterZ update 1.26 below.

DRAGON BALL FIGHTERZ UPDATE 1.26 PATCH NOTES
Vegeta
Energy Cutter no longer hits the same opponent multiple times under certain conditions.
Gotenks
Fixed an issue in which damage scaling would not apply to any attack canceled into after Miracle Super Punch or Great Special Rolling Kick.
Cell
Fixed an issue in which it was difficult to perform a Super Attack after standing light attack: follow-up 2.
Piccolo
Fixed an issue in which it was difficult to land a standing unique attack against some characters while they are in the air.
Master Roshi
- Fixed an issue in which the opponent would lock up when Master Roshi canceled their attack with Lullaby Fist.
- Fixed an issue in which the K.O. animation for Evil Containment Wave would not play correctly under certain conditions.
- Made it easier to perform an Ultimate Z Change from Turtle Hermit Extraordinaire.
- Reduced invincibility time for Martial Spirit and Z Assist (B Type).
- Lengthened start-up of the 2nd hit of Z Assist (B Type) when the attack does not hit the opponent's main character.
- Start-up for Z Assist (B Type) no longer speeds up when Master Roshi is hit by the opponent's attack before start-up.
Hit
Fixed an issue in which Direct Hit would not land against some characters who are in a wall bounce.
Goku (Ultra Instinct)
Fixed an issue in which some characters would freeze under certain conditions during an Ultimate Z Change involving Unpolished Instinct.
Captain Ginyu
Fixed an issue in which the Ki gauge would increase from Z Assist (B Type).
Android 21
Fixed an issue in which heavy Hors d'Oeuvre Stab could not be performed with half a Ki gauge bar when it links from some absorbed Special Moves.
Bardock
Fixed an issue in which the timing at which an Ultimate Z Change is no longer possible during the mid-air version of Saiyan Spirit differed from the grounded version.
Goku (SSGSS)
Fixed an issue in which the Ki gauge would increase from Super God Shock Flash (Heavy).
Dragon Ball FighterZ is available for PS4, Xbox One, PC and Nintendo Switch.
What do you think of the latest update for Dragon Ball FighterZ? Did your favorite character get changed? Let us know in the comments section.